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July 22nd, 2007, 11:41 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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A few bless and other questions
1) Do my nations bless effects change when my pretender's magic changes? I.e. what if he dies and is called back with lower magic, does my bless suffer? what about if he carries path-increasing magic items? what if i empower him?
2) what weapons get the flaming weapons bonus from F9? I can tell arrows don't get it. Do things like bite/claw/kick (i.e. non-weapon attacks) get flaming? what about multiple attacks, do all of them get flaming weapons or just the "primary"?
3) Does the spell flaming arrows affect only arrows, or also other missiles like javelins, slings etc?
4) How the heck do I save myself from blade wind?
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July 23rd, 2007, 12:11 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: A few bless and other questions
1. No change, either by death or empowerment, set at creation.
2. curious about this myself, arrows are a negative as you said.
3. I believe others as well, but would also like confirmation.
4. Shields and armor, I believe the effects are considered missile weapons. High parry, etc. If the unit can stand up well to missile attacks it should stand up well to bw afaik.
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July 23rd, 2007, 12:26 AM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
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Thanked 1 Time in 1 Post
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Re: A few bless and other questions
Thanks jute - regarding blade wind, i'm curious if spells like Storm would affect the missiles or if they're magic or something. It's kind of a moot point since I can't cast air spells. i guess i need to see if there are some ways i can beef up my defense and protection, but i don't have earth either so i'm at a bit at a loss (I'm EA mictlan in this particular instance).
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July 23rd, 2007, 01:07 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: A few bless and other questions
Mictlan has good access to Wooden Warriors. It's not great but it's not bad either.
P.S. Don't forget to scatter decoys around. Mictlan does cheap chaff, doesn't it? "Archer decoys" should work just as well vs. blade wind, to buy your tough sacreds some time to close.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 23rd, 2007, 01:38 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: A few bless and other questions
1) No. This is in the FAQ.
2) All melee weapons. They get the "bless fire" weapon added to them.
3) Flaming arrows affects longbows, short bows, crossbows, arbalests, slings, chakrams, javelins, shuriken and boulders, not sure about throwing axes. It should also affect banefire bows, but I'm not sure about other magical bows.
4) Units with heavy armor and/or good shields usually suffer less from Blade Wind.
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July 23rd, 2007, 08:34 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: A few bless and other questions
I'm currently playing MA Mictlan in an MP game. My armies are currenlty being whipped by Vanheim bladewinds. I have come to the conclusion that archer decoys are not necessarily a good thing, as BW outrange your spells and slings and can be used from the rear of the enemy lines to target your rear units, regardless of archer decoys.
Generally the spell AI targets to get maximum dmg output, which means it avoids buffed troops and is more likely to target your large group of archers or other shield less troops. If all rear troops are protected with wooden warriors the front ones will be targeted, but on the other hand, the buffed rear troops will not close for combat until the front chaff are destroyed. Might be better to place all your troops as close to the enemy as possible, together with buffing mages, expect some losses and hope that your troops get to the rear of the enemy before your chaff is dead.
Flying troops can be great to take out rear mages.
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