.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 6th, 2007, 07:34 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Banish to inferno-questions

1. If my pretender was banished to inferno, would her globals remain up since she is not dead?

2. I am assuming immortals banished to the inferno do not appear back at the capital the next turn since they are not technically dead.

3. What province do those returning from the inferno appear in?

Suggestions for blood

1. i would like to see the cost of some of the combat blood spells be upped significantly. Blood slaves are quite easy
to accumulate and 1 blood slave for a 40 plus AN spell that cannot be resisted seems way too powerful. Same with banish to inferno.

2. horrors should be immune to banish to inferno. if horrors are intended to be near certain death for most mages, why should blood mages get a free pass?



__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #2  
Old August 6th, 2007, 07:42 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Banish to inferno-questions

About blood costs...

Slaves are easy to come by, but I think this is balanced out by three things, and blood shouldn't have its combat spell's cost, in slaves, upgraded because of this.

1. Slaves have a physical presence on the field. They die en masse to things like earthquake, firestorm, and other battlefield wide enchantments.
2. Almost all blood spells already have a component cost. Most normal mid level nukes, and even some high level ones, do not have any component cost. Almost all of Blood's good combat spells already require slaves which involves the micromanagement of keeping them alive from one combat to the next and shuttling them around when need be. I don't think there's any reason to punish blood nations over regular nations.
3. Blood slaves cost income. All other gem types do not. Sure you can get as many slaves as you want, but gem sites only have to be searched for once and they produce forever, where as blood sites eventually dry up, and require constant supervision to produce.

About banish to inferno...

2. They shouldn't be immune. A level 1 astral mage gets an even easier pass in the form of "returning" which is cast on the first turn and automatically saves them from battle no matter which horror they are fighting.

Jazzepi
Reply With Quote
  #3  
Old August 6th, 2007, 08:00 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Banish to inferno-questions

Yeah but astral mages get everything.

including the ability to cast the mark in the 1st instance. what about the numerous races with no astral mages?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old August 6th, 2007, 09:33 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Banish to inferno-questions

While I am currently engaged in a bloody war with you, I will answer your questions because I'm a pretty awesome guy in general...

1. Yes.

2. Right.

3. Random province. So, in Perpetuality, we are looking at a thousand provinces, so I think you can write that Banelord off. Bwa ha ha!!! He might be able to fight off the province defense of the place he lands in, but good luck ever getting home.

Also, I've seen some guys stay in Hell for over 30 turns, and I've heard that some guys can die in there, so don't get too attached.

As to your suggestions:
1. Life for a Life is Research level Blood 8 and has a fatigue cost of 199(one blood slave). When compared to other spells for other colors that do similar things (Frozen Heart at Alteration, Drain Life, etc), the cost to get into blood is very high already.

I mean, blood is the very weakest color and Research Path when it comes to fighting large battles. Just because my skill at blood magic is great does not change that.

2. Nah. Why would someone who has learned how to summon Horrors not learn to dismiss them?
Reply With Quote
  #5  
Old August 6th, 2007, 10:39 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Banish to inferno-questions

Thank you K, you are a gentleman. But the question pertains to Alpaca as well. BTW, that banelord will enjoy a wind ride home when he reappears. That is your tip for the day!

That would be cool if he dropped in on one of my enemies' provinces and could just resume his raiding!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #6  
Old August 7th, 2007, 12:14 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Banish to inferno-questions

Please let us know if the wind ride works on friendly commanders. It seems to be broken vs enemies. We would like to get some info on this.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old August 7th, 2007, 12:37 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Banish to inferno-questions

K said:
1. Life for a Life is Research level Blood 8 and has a fatigue cost of 199(one blood slave). When compared to other spells for other colors that do similar things (Frozen Heart at Alteration, Drain Life, etc), the cost to get into blood is very high already.

Yeah K, but the range of frozen heart is like 20 and drain life 25, life for a life is 100. Reduce its range to the same as frozen heart and I am fine with it.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #8  
Old August 7th, 2007, 01:39 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Banish to inferno-questions

Frozen heart is negated by cold immunity. Drain life is not supposed to be
affected by anything, but I don't know... I've had unique ice devils live
for a few turns against a crowd of sauromacers spamming drain life, and then
at least two of them retreated successfully.
__________________
No good deed goes unpunished...
Reply With Quote
  #9  
Old August 7th, 2007, 06:11 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Banish to inferno-questions

Just a few non-aligned questions and observations:

* Is Drain Life not countered by being Lifeless or Undead?

* Will not a Blood-4 mage use more than one blood slave when casting Life for a Life, to reduce his fatigue cost?

* Blood also has a spell which can wipe out a caster's fatigue for one blood slave.
Reply With Quote
  #10  
Old August 7th, 2007, 06:25 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Banish to inferno-questions

K,

Do you have any idea how many banelords i have? No losing 1 or 3 does not cause me much grief. My concern is not for any 1 game i am playing. If you hit my banelord with it at 40 range(and you could most are set to attack) i have no issue with the spell. For the damage, and the fact it cannot be resisted, my own personal feeling is it has too great a range.

That does not mean i am right, or you are wrong. It is not personal. I have just stated my opinion.

*i lost a banelord already this game with 7 items to drain life spam, and i said not a word. My guy was in range of the enemies mages, and anytime that happens you will only live so long. I have played roughly 30 give or take 10 either way mp games. Trust me i have lost sc's to the whole gauntlet of spells. I do not get attached to banelords. I like them because they are effective for a low gem cost.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.