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September 7th, 2007, 06:25 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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SE:V History v1.52
Greetings.
The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere!
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Version 1.52:
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values.
2. Added - Formula function "get_queue_ability_facility_count".
3. Added - Formula function "get_queue_specific_facility_count".
4. Added - Formula function "get_system_queues_ability_facility_count".
5. Added - Formula function "get_system_queues_specific_facility_count".
6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.
8. Fixed - Rare Index Error when a planet took too much damage.
9. Fixed - Units in cargo were not regenerating their shields each game turn.
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat.
11. Fixed - Create Planet was not working in the French and German versions.
12. Fixed - AI's were not responding to messages in the French and German versions.
13. Fixed - Empire List had overlapping text in the French and German versions.
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.
16. Fixed - The data file check upon player load was missing some files.
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September 7th, 2007, 06:47 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE:V History v1.52
It only took 7 years, but long live dead restrictions!
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 7th, 2007, 06:57 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE:V History v1.52
Much modder love in this patch. Looks great.
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September 7th, 2007, 07:27 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE:V History v1.52
I am a bit troubled at #15 though - will this mean that since PBW crashes when the music is turned on, nobody will get to listen to the game music??? 
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The Ed draws near! What dost thou deaux?
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September 7th, 2007, 07:58 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: SE:V History v1.52
#14 - Should speed up turn generation.
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September 7th, 2007, 08:06 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE:V History v1.52
Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game with, say, the Balance Mod 1.09, then you'll have to play it to the finish with that Balance Mod version. But then that would mean it would be impossible to patch on-going PBW games. Hmm. I don't know. Will probably be fine as long as the host updates first.
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