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October 1st, 2007, 05:01 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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\"Hardwired\" Country Atributes
We are having some debate in the 90th Inf Thread as to how much is "hardwired" into the various countries atributes. I was wondering if someone could clarify how much Coutry Codes and Unit Types effect the various units. This may require some imput from the MODS.
Thanks in Advance,
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October 2nd, 2007, 03:48 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Thanked 49 Times in 44 Posts
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Re: \"Hardwired\" Country Atributes
AFAIK unit types have some "special attributes" in some cases (AFAIK "impassable bonus" for rangers/mountain, "meelee bonus" for say gurkhas, "paradrop bonus" for paras, "snow bonus" for ski) - if disregarding the obvious like indirect fire or FO - but only "hardwired" country bonuses are Japanese no surrender and USMC no surrender when facing Japanes.
Everything else is managed by training and morale values, both "country values" and bonuses added in OOB for elite units etc.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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October 2nd, 2007, 07:31 AM
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BANNED USER
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Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: \"Hardwired\" Country Atributes
Hi Marek
You mean Experience and Morale, not Training and Morale.
Best Regards Chuck.
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October 2nd, 2007, 07:31 AM
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Private
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Join Date: Jun 2005
Posts: 12
Thanks: 8
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Re: \"Hardwired\" Country Atributes
Hi gents,
I thought that:
1 the Germans had a rally bonus
2 the russians had a morale bonus when defending
3 the Americans had a experience bonus when upgrading
But perhaps it was only in the original steel panthers?
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October 2nd, 2007, 11:57 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
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Thanked 2 Times in 2 Posts
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Re: \"Hardwired\" Country Atributes
I don´t think there are any bonuses other than unit-based special bonuses (i.e. clear mines, close combat bonus, hovercraft etc.) and experience & moral level, that is representing by country training.
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October 9th, 2007, 01:38 PM
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Private
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Join Date: Nov 2006
Posts: 17
Thanks: 1
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Re: \"Hardwired\" Country Atributes
Hmm, I know that the close relative to SPWW2, Steel Panthers World At War had hardcoded country attributes for the major countries. A few highlights I can recall out of the top of my head.
1. When attacking a Japanese infantry squad in the same hex, if the Japanese pass a check (morale?), you hear the "Banzai!!!!!" sound effect followed by your infantry squad most likely being shredded faster than the real Enron Balance sheet.
2. All marines are riflemen, so USMC infantry gains a to hit bonus.
3. US forces are likely to rout fast, but rally faster than normal. Fast is relative, because they are still very tough.
4. Italians are unwilling to fight outside their country. In north Africa, Italians will sometimes surrender even when not surrounded, or surrounded by inferior forces.
But after 1944, when fighting on Italian soil, they get a to hit bonues and some other bonus to reflect the marksmanship skills of partisans.
5. British are harder to rout, but when they rout they are not coming back (they have really cracked). They also get a bonus to avoiding suppression.
6. Germans have some very hard coded unfair advantages, but I have forgotten them all. This advantages seem to disappear after '44.
7.Russians gain a milder form of Banzai called going berserk which only occurs defensively(?).
For other countries, they have a bit more flavour units, like the Dare Death Squads of Natchi or the bamboo spear wielding Japanese militia.
I am pretty sure none of these are in SPww2. I enjoy flavour myself, but AFAIK WAW has no Natchi long campaign, so I have migrated to WW2. The engine differences were hard to get used to though.
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