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  #1  
Old October 2nd, 2007, 01:36 AM
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Default SE:V v1.56 History

Some good fixes/additions here:

Version 1.56:
1. Fixed - You were unable to login as a computer player in a Simultaneous Same Machine Game.
2. Fixed - AI was not operating correctly.
3. Fixed - "Supply Storage" and "Ordnance Storage" were not working for facilities on planets.
4. Added - Formula function "is_planet_domed".
5. Fixed - Sometimes the highlighted solar system on the quadrant map would remain when the mouse was moved elsewhere.
6. Fixed - Sometimes you could get a component to activate multiple times even if it was destroyed on the first use.
7. Added - "Upgrade Queues" button on the Designs window. This will upgrade one design to another throughout all of
the empire's construction queues.
8. Fixed - The Transfer Cargo window was not showing the correct amounts in Simultaneous Games.
9. Fixed - The Transfer Cargo window would change list positions when adding an order in Simultaneous Games.
10. Fixed - The Transfer Units and Transfer Cargo windows now blank the edit box when you click on it.
11. Added - Additional specific types to Load Cargo Remotely and Drop Cargo Remotely orders.
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Old October 2nd, 2007, 03:37 AM
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Default Re: SE:V v1.56 History

hrm. How much longer until the official patch?
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Old October 2nd, 2007, 11:16 AM
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Default Re: SE:V v1.56 History

It was said it for this week.
BUT I WAIT, I ALWAIS WAIT!!!!
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Old October 2nd, 2007, 11:35 AM
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Default Re: SE:V v1.56 History

It is time that the patch was released publically. The game has been virtually unplayable since the last patch broke movement orders several months ago.
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Old October 2nd, 2007, 11:42 AM
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Default Re: SE:V v1.56 History

How were movement orders broken? There was really only the combat retreat issue that I could think of.
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Old October 2nd, 2007, 12:06 PM
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Default Re: SE:V v1.56 History

When you select two (2) or more ships and try and move them to a different system, it clears the order and doesn't move them. It got fixed... oooh, back in 1.54, I think.
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