.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old December 5th, 2007, 05:44 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default [beginner] a Zerg nation ?

Hi


I am thinking about a new mod for learning how to mod dom3.

but because I am not a graphist, I want to use some orignals tiles from starcraft 1

1°) do you think it's possible ?
2°) do you think this can be fines tiles : http://img100.imageshack.us/img100/4135/zqn9.jpg
3°) some advices ?
Reply With Quote
  #2  
Old December 5th, 2007, 05:55 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: [beginner] a Zerg nation ?

som might bother you about copy rights but not me.. just go ahead.. there could be a mail sometime in the future from blizzard though.. but I doubt it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old December 5th, 2007, 05:58 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: [beginner] a Zerg nation ?

1. Yes, absolutely. One could make a very interesting Zerg nation.

2. No. That material is certainly copyrighted and is, afaik, the property of Blizzard. If you were to lift graphics directly from starcraft you'd need permission from Blizzard (you won't get it) and besides that, the graphics would probably look pretty bad in dom3. The subject of ripping material from other sources or being inspired by other sources such as Warhammer is perhaps one best left alone in this forum, but I know for sure that directly copying graphics from Starcraft is not a good idea, especially if you announce it.

3. Take a look at the other mods on this forum. They will help you work some stuff out and provide examples of what other non-artists have been able to do.
Reply With Quote
  #4  
Old December 5th, 2007, 07:07 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: [beginner] a Zerg nation ?



I'll take a look to your mods Sombre, but I am not able to create graphics like yours :-(
did you create the skaven ex nihilo ?
Reply With Quote
  #5  
Old December 5th, 2007, 08:55 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: [beginner] a Zerg nation ?

Yep. Well I looked at Warhammer miniatures and artwork, but I didn't use anything as a base or copy/paste.

I'm no artist and I don't have any hidden artistic ability to my knowledge. I just kept making sprites and got a bit more practiced at it. I think anyone can do it, pretty much. Especially now the vanilla sprites are available. I never really used them.
Reply With Quote
  #6  
Old December 10th, 2007, 06:27 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: [beginner] a Zerg nation ?

There's already one nation that uses insects spwaning other insects. I don't remember all the details, but it has:

- mobile queens that shapechange (permanently) into immobile, magically more powerful, auto-spawning queens
- blood-based summon spells get you more queens (the mobile ones)
- new "races" (fliers, amphibian etc) come from researching a new kind of a queen summon, who is then morphed into a "building" and starts auto-swapning.


I think the different queens also had different magics, and thus could summon their own spawn via blood spells easily, but had trouble summoning other specialized types.
Reply With Quote
  #7  
Old December 10th, 2007, 02:09 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: [beginner] a Zerg nation ?

Insectoid Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.