|
|
|
|
December 5th, 2007, 05:44 AM
|
|
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
[beginner] a Zerg nation ?
Hi
I am thinking about a new mod for learning how to mod dom3.
but because I am not a graphist, I want to use some orignals tiles from starcraft 1
1°) do you think it's possible ?
2°) do you think this can be fines tiles : http://img100.imageshack.us/img100/4135/zqn9.jpg
3°) some advices ?
|
December 5th, 2007, 05:55 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: [beginner] a Zerg nation ?
som might bother you about copy rights but not me.. just go ahead.. there could be a mail sometime in the future from blizzard though.. but I doubt it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
December 5th, 2007, 05:58 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: [beginner] a Zerg nation ?
1. Yes, absolutely. One could make a very interesting Zerg nation.
2. No. That material is certainly copyrighted and is, afaik, the property of Blizzard. If you were to lift graphics directly from starcraft you'd need permission from Blizzard (you won't get it) and besides that, the graphics would probably look pretty bad in dom3. The subject of ripping material from other sources or being inspired by other sources such as Warhammer is perhaps one best left alone in this forum, but I know for sure that directly copying graphics from Starcraft is not a good idea, especially if you announce it.
3. Take a look at the other mods on this forum. They will help you work some stuff out and provide examples of what other non-artists have been able to do.
|
December 5th, 2007, 07:07 AM
|
|
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: [beginner] a Zerg nation ?
I'll take a look to your mods Sombre, but I am not able to create graphics like yours :-(
did you create the skaven ex nihilo ?
|
December 5th, 2007, 08:55 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: [beginner] a Zerg nation ?
Yep. Well I looked at Warhammer miniatures and artwork, but I didn't use anything as a base or copy/paste.
I'm no artist and I don't have any hidden artistic ability to my knowledge. I just kept making sprites and got a bit more practiced at it. I think anyone can do it, pretty much. Especially now the vanilla sprites are available. I never really used them.
|
December 10th, 2007, 06:27 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: [beginner] a Zerg nation ?
There's already one nation that uses insects spwaning other insects. I don't remember all the details, but it has:
- mobile queens that shapechange (permanently) into immobile, magically more powerful, auto-spawning queens
- blood-based summon spells get you more queens (the mobile ones)
- new "races" (fliers, amphibian etc) come from researching a new kind of a queen summon, who is then morphed into a "building" and starts auto-swapning.
I think the different queens also had different magics, and thus could summon their own spawn via blood spells easily, but had trouble summoning other specialized types.
|
December 10th, 2007, 02:09 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: [beginner] a Zerg nation ?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|