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				December 19th, 2007, 12:07 AM
			
			
			
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 Corporal |  | 
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				 A revisit to politics 
 You know, I was hoping that empire AIs would get smarter...
 But this is just trouble.
 
 Either there's a glitch in the system, or one of my computer enemies is running a smear campaign on me, committing to intelligence attacks against my allies in my name.  Is there a way to defend against this?  I've even gone so far as to fill in "Cooperative Intelligence" where I had no projects assigned ever to compensate.  I don't think it's having an effect.
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				December 19th, 2007, 12:31 AM
			
			
			
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				 Re: A revisit to politics 
 You must murder his people, destroy his ships and burn all his worlds.  Obviously. 
				__________________Suction feet are not to be trifled with!
 
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				December 19th, 2007, 12:39 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: A revisit to politics 
 The best defense against intel facilities is to bombard them from orbit. 
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				December 19th, 2007, 01:52 AM
			
			
			
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 Corporal |  | 
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				 Re: A revisit to politics 
 What I mean to ask is, is it a bug or a feature? |  
	
		
	
	
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				December 19th, 2007, 02:02 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A revisit to politics 
 Time for some gun boat diplomacy. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				December 19th, 2007, 02:16 AM
			
			
			
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 Sergeant |  | 
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				 Re: A revisit to politics 
 Not ALL of his people surely, I mean, you obviously take the hot females as slaves...right? lol   |  
	
		
	
	
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				December 19th, 2007, 06:52 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A revisit to politics 
 ...And to think, I didn't post *My* sarcastic comment so as not to take the thread OT.
 *Sigh* Wasted effort...
 
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				December 19th, 2007, 09:18 AM
			
			
			
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 Corporal |  | 
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				 Re: A revisit to politics 
 Half a dozen replies later, and the answer is only alluded to.  
 Good work, guys.
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				December 19th, 2007, 10:07 AM
			
			
			
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				 Re: A revisit to politics 
 Well, I dunno if it is a bug, but stock intel has never been very good.  Even modded intel.
 Best to either turn it off completely, or at least remove all the destructive sabotage stuff (leaving the traditional spying)
 
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				December 19th, 2007, 10:24 AM
			
			
			
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 Colonel |  | 
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				 Re: A revisit to politics 
 Wow, people really hate intel.  Whether its stock, or modded, they just hate it.  Don't know why you'd call it a bug, it seems to me like a stroke of genius, giving the AI a benefit, at human player expense (I didn't code SE5, so I can't be sure).  It seems to model real world events quite well.  And back in the days of early SE4 it was notable in the Dubious Strategy Guide, how intel was able to break an unstoppable armada. |  
	
		
	
	
	
	
	
	
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