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February 12th, 2008, 11:53 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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New Map - AomOgre 3.01
Title: AomOgre v301 - By Ballbarian
Description: Yet another map with base image created in the Age of Mythology editor and some additions and modifications in GIMP.
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462 provinces, 416 of these are land and 46 are under water.
Suitable for 21 land and 3 water players.
Map Version: 3.01
Also included in the attached zip file is a SemiRandomized version of the map file.
SR Description: This is a SemiRandomized map. It has 462 provinces: 416 land, 46 sea, 21 land starts, 3 sea starts, 21 open land starts, 3 open sea starts, 0 custom AI gods.
Author's Note:
The map is rather large and much effort has been made to catch those ever irritating mislabeled provinces & missed connections so if you spot any problem provinces, please point them out so that I can correct them.

Last edited by Ballbarian; August 18th, 2008 at 09:14 PM..
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The Following 2 Users Say Thank You to Ballbarian For This Useful Post:
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February 12th, 2008, 11:54 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOgre 3.01
In game:
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February 12th, 2008, 11:55 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOgre 3.01
Yet another screen:
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February 12th, 2008, 11:56 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOgre 3.01
And one more:
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February 13th, 2008, 12:04 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: New Map - AomOgre 3.01
Nice!
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February 13th, 2008, 03:41 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: New Map - AomOgre 3.01
Very, very nice!
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July 7th, 2010, 06:10 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: New Map - AomOgre 3.01
"Discovered" this map today for some friendly long-term MP game .. and while it looks great over all etc., some things seem slightly odd to me:
- are those fishnets at the river mouths? Some look like rope bridges, and, actually, it would make some sense to have more than 1 possiblity to cross those rivers?!
- I'm really missing some way to get to the other side of the map: basically, everyone seems to be sitting on the outer side of the circle, with 2 or 3 neighbours to fight with, and absolutely no way to influence what happens on the other side of the world.
Some ports or gates would come in handy ...
But don't get me wrong, it's a great map (in every sense  ) ... thanks for the enormous amount of work that must have gone into it !!
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 10th, 2010, 01:18 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: New Map - AomOgre 3.01
Just my type of map. Thanks. 
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