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Old February 26th, 2008, 07:00 AM

AlgaeNymph AlgaeNymph is offline
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Default How do I Beat Back Rush Tactics?

Mammoths, minotaurs, double-blessed Chalice knights, and all manner or large, swift, and deadly units. When they invade, how can I prevent getting slaughtered?
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Old February 26th, 2008, 07:20 AM

Sombre Sombre is offline
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Default Re: How do I Beat Back Rush Tactics?

An awake combat pretender such as a wyrm of Prince of Death with minimal equipment can do wonders.
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Old February 26th, 2008, 08:13 AM
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Twan Twan is offline
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Default Re: How do I Beat Back Rush Tactics?

With magic...

Most big tramplers have very low MR so against mammoths/elephants use control spells (or rage, confusion etc). One revolted mammoth may make all the squad useless as the other units will attack him with their weak trunk attack. Paralyzation, slaying, blindness etc... are also good.

Against human units like knights who don't have an insane strength, earth meld can be used to stop them (they will be at range at the end of round one, so cast it fast), then chaff in attack cavalry can arrives before they kill valuable units.
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Old February 26th, 2008, 12:40 PM

Sawyer Sawyer is offline
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Default Re: How do I Beat Back Rush Tactics?

Search a bit on this board, there was a thread not too long ago that had a big-ish list on spells that counter elephants. I thiiiink putting "counter elephants" in the search engine should bring it up, but no promises.

Edit: Naturally, at least some of the list will be useful to you, whatever's stomping you.
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Old February 26th, 2008, 12:57 PM
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Dedas Dedas is offline
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Default Re: How do I Beat Back Rush Tactics?

Here is the list:
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1
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Old February 26th, 2008, 02:00 PM
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Velusion Velusion is offline
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Default Re: How do I Beat Back Rush Tactics?

Sounds like you need to build your nation focusing more on immediate short-term power rather than hoping for long term scales.

IMHO a heavy scales dependent nation (aka investing in really good scales) is the biggest shortfall of most MP players. Sometimes it does work out - but the vast majority of the time you will be eliminated quickly.

So my first recommendation is if you aren't running a good bless you need an awake combat pretender - or just cross your fingers and hope for a lucky break.

The second recommendation is to find your neighbors and immediately start researching in area's to counter their national strength.

The third recommendation is to pick stronger nations rather than weaker nations. Some nations are just better in MP than others. So if you go with MA Abysia or MA Ulm rather than a nation like MA Vanheim or MA Pythium you are automatically putting yourself in the hole. Of course it can be very satisfying to win with an underdog nation - but don't fool yourself into thinking all nations are created equal.
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