|
|
|
|
March 1st, 2008, 01:28 AM
|
Private
|
|
Join Date: Mar 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Poisoned Commanders
Hi, I'm totally new to the Dom3 world. Just started playing a few days ago and have a question. When one of my commanders is poisoned during battle, sometimes everything goes just fine and by the time the battle is over he still has a little health points left and all is good. But sometimes when the battle ends, all the remaining hit points are suddenly removed and the commander dies...Could anyone enlighten me as to why this happens ? Thank you.
|
March 1st, 2008, 01:34 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Poisoned Commanders
Poison works over a period of turns, subtracting X amount of health each turn. At the end of the battle, all the remaining turns of being poisoned are calculated. Thus, poisoned units may die at the end of the battle from the remaining poison.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
March 1st, 2008, 02:08 AM
|
|
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: Poisoned Commanders
Poison damage is delayed damage. The exact equation is available in the manual, but if my memory serves its 10% of the remaining damage per round, or a minimum of 1. Hence, if a 10 HP unit finds itself with 10 points of poison damage its going to die... in 10 rounds.
|
March 1st, 2008, 02:13 AM
|
|
Captain
|
|
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
|
|
Re: Poisoned Commanders
Regeneration of one point/turn would counter this.. no?
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
|
March 1st, 2008, 02:40 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Poisoned Commanders
Regen will counter it.
And we should point out (because it may not be so obvious to a new player) that The green bar you see when you click on the unit in battle underneath the red and blue bars represents poision damage that has yet to be inflicted. The longer the bar the worse. If you flee from battle and this bar is still there, you will take all that damage.
The red bar is damage and the blue bar is fatigue.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
March 1st, 2008, 02:41 AM
|
|
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: Poisoned Commanders
The better way of looking at it is poison counters your regen, but yeah they'll cancel each other out.
|
March 1st, 2008, 03:39 AM
|
Private
|
|
Join Date: Mar 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Poisoned Commanders
Great, really helpful, I get it now ^^ And thanks for quick replies by the way!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|