|
|
|
|
March 2nd, 2008, 07:33 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Mac ain\'t workin\'. How do you run an FTP game?
How do you run an FTP game? Any apps to make it painless? Why do I want to run the game on FTP? Because leaving my computer on is absolutely no longer an option. I don't want to shorten the life of my expensive computer having to run dominions servers for months at a time.
|
March 2nd, 2008, 07:42 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Mac ain\'t workin\'. How do you run an FTP game?
What's a FTP game? You mean PBEM game? Put all the *.2h files you get into the savegame directory, host the game, send the *.trn files back.
|
March 2nd, 2008, 07:50 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Mac ain\'t workin\'. How do you run an FTP game?
Nay dood, not PBEM. I'd imagine FTP is a lot easier. It would be hell to have to sort through my e-mail, downloading turn files, etc.
|
March 2nd, 2008, 07:57 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
|
|
Re: Mac ain\'t workin\'. How do you run an FTP game?
What exactly do you have in mind? I don't think you want to give players ftp access to your game directory, or they could retrieve/upload anyone's turns, or the fatherland file. If you have them upload do a different directory, you have as much file management (approximately) as a PbEM game. How do you imagine this working?
That being said, Macs do have file sharing and ftp daemons. File sharing can be enabled from the Sharing panel of System Preferences. I think for OS X client edition, you need to enable ftp from the command line. OS X server has a GUI for it. Also, you might want to use sftp instead of ftp in any case (ftp tunneled over ssh).
|
March 2nd, 2008, 08:03 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Mac ain\'t workin\'. How do you run an FTP game?
Woah woah woah! I'm done using the mac, djo! Another thing: I don't want to have my computer on (and we're talking PC here) thus having an FTP directly to my game folder would not be possible since my computer wouldn't be on all the time.
I had in mind something like using my webspace provider, using an FTP on my website.
|
March 2nd, 2008, 08:08 PM
|
|
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Mac ain\'t workin\'. How do you run an FTP game?
The more I think about it, the more I see that FTP is a bad idea because of the fact that people could mess up the turn files like you said.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|