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March 8th, 2008, 08:32 PM
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Corporal
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MA Ulm Pretender
With the new changes, what is your pretender going to look like? Rainbow Master Enchantress with enough Earth to reinvig those sacred smiths?
Also if you were going to build an awake SC pretender for MA Ulm to defend against rushes (which my opponents like to do) what would you make?
Thanks in advance for the answers.
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March 8th, 2008, 08:34 PM
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Lieutenant General
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Re: MA Ulm Pretender
In MP, Ulm still needs a size 6 awake pretender to stop elephant rush. None of the changes help with that.
Just a quick thought, Father of Winters, 4w4a4n. 3order, 2cold, 1 growth, 3 drain.
Forge him on turns 2-5 black plate, sword sharpness, shield,
and helmet, and he will be a formidable sc.
High priority research, ench 2 for personal regeneration, alt for quickness, mistform, mirror image.
While this pretender could not safely solo take provinces on turn 2, by turn 8-10 he could kill any dragon or wyrm sc's. And he would laugh at elephants, hydras, and mammoths.
This pretender would see Ulm into the midgame, where they seem to rarely reach in the mp games i have been in.
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March 8th, 2008, 08:50 PM
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General
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Re: MA Ulm Pretender
Have you tried an awake Prince of Death to counter an elephant rush? His high defense prevents him from getting trampled too badly and the fear is great against elephants too.
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March 8th, 2008, 08:52 PM
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Lieutenant General
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Re: MA Ulm Pretender
Until they cast touch of madness on the elephants.
A bigger fear early is arcos. if they have 2-3 astrologers with their elephants solar rays can mess up undead pretty bad, caelum get lightning early, and ulm cannot make rings sr protection. Bandar log can also cast solar rays.
Father of Winters can cast resist lighting, has superior hps,
and would give Ulm access to 3 new paths. And he is extremely hard to kill once he gets decked out and buffs.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 8th, 2008, 09:02 PM
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Brigadier General
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Re: MA Ulm Pretender
An awake Prince of Death with Dom9-10, D5(or more) and possibly some earth magic(E/D makes shadow brands, earth gives him ironskin/invunerability) really helps Ulm. Stops alot of early rushes, particularly elephants - and now with new and improved guardians to stop dangerous sacred rushes you should do well early on.
Get him ironskin and some basic equipment and he should be ready to go and beat on some enemies. Black Plate Infantry do far better against PD than against big, well scripted armies(the difference is bigger than it is for most other units) so if you can get your Prince of Death to target fairly large armies and leave your troops to mop up you can actually take out one or two enemies early on - I mean who will expect to be rushed by Ulm?
Later on, your pretender can help diversify your magic. Spectres and much later Tartarians can greatly broaden your available magic paths and demiliches can get you heavily into death. He can also summon banelords ect midgame for you to cheaply thug out.
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March 8th, 2008, 10:43 PM
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Lieutenant General
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Re: MA Ulm Pretender
Several viable choices for pretender. And many experienced mp may have many different preferences.
One thing I think all would agree with though, is that Ulm must take an awake pretender that can fend off an elephant rush.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 9th, 2008, 01:32 AM
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Major General
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Re: MA Ulm Pretender
Quote:
Shovah32 said:
An awake Prince of Death with Dom9-10, D5(or more) and possibly some earth magic(E/D makes shadow brands, earth gives him ironskin/invunerability) really helps Ulm. Stops alot of early rushes, particularly elephants - and now with new and improved guardians to stop dangerous sacred rushes you should do well early on.
Get him ironskin and some basic equipment and he should be ready to go and beat on some enemies. Black Plate Infantry do far better against PD than against big, well scripted armies(the difference is bigger than it is for most other units) so if you can get your Prince of Death to target fairly large armies and leave your troops to mop up you can actually take out one or two enemies early on - I mean who will expect to be rushed by Ulm?
Later on, your pretender can help diversify your magic. Spectres and much later Tartarians can greatly broaden your available magic paths and demiliches can get you heavily into death. He can also summon banelords ect midgame for you to cheaply thug out.
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PoD is amazing for Ulm. My build for him involves this.
2x Black Kite Shields
1x Steel Helm
1x Black Steel Full Plate
1x Boots of Behemoth (Note, PoD can take out any indies without these due to fear, but this actually gives him the ability to get kills instead of just routing the enemy when you start fighting actual armies)
2x Bracers of Protection
The above build is completely built out of earth magic items and is absolutely ridiculous What you really want though is a lucky amulet, and probably an amulet of antimagic for the misc slots. Or maybe something like a ring of elemental magic protection depending on who you are fighting.
Jazzepi
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November 22nd, 2008, 07:09 PM
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General
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Re: MA Ulm Pretender
That's an interesting question, Sir_Dr_D, it's too bad noone's replied to it yet. Also, Magma bolts are Evo 3, and Bonds of Fire is Thau 2, isn't that a little high to be relying on them, under two separate schools, for early rushes?
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November 23rd, 2008, 02:55 AM
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National Security Advisor
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Re: MA Ulm Pretender
Quote:
Originally Posted by HoneyBadger
That's an interesting question, Sir_Dr_D, it's too bad noone's replied to it yet. Also, Magma bolts are Evo 3, and Bonds of Fire is Thau 2, isn't that a little high to be relying on them, under two separate schools, for early rushes?
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It is. Any suggestions for what else to do?
I'll probably post little more on this when I get back home and can try stuff out, but there's little else to do.
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November 23rd, 2008, 11:07 PM
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Major General
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Re: MA Ulm Pretender
Yes, I just recently obliterated dual bless (W/S) Vanhiem with the black halberds in a rush. The best they could do was zapping me with a bunch of lightning bolts, but as the black halberds aren't sacred, I just overwhelmed him with numbers - mixing in flail black plate infantry from my second castle to soak up some damage. It was funny, his infantry actually did better than the vans or Valkyries, but you're not really gonna win slugging it out infantry vs infantry against Ulm....
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Last edited by Baalz; November 23rd, 2008 at 11:10 PM..
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