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March 26th, 2008, 09:39 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Mine Resistent Vehicles
Looking at the game manual I see :
UnitClass 217 : MRV APC - APC Clone but Mine Resistant
UnitClass 237 : MRV IFV - MRV APC Clone
My problem/question is that I'm trying to model TUSK tanks.
And one of the things they do is add more bottom armor to improve their resistance to mines and IED's. However in WinSPMBT there is no "belly" armor rating.
If I use one of these unit classes for them the game code will indeed make them somewhat more resistant to mines, all well and good.
BUT
I presume should the AI be running them they will act like APC's . . . move forward to a point near the battle-line, attempt to unload troops (that they won't have), then hang back a bit shooting at targets of opportunity --- rather then as tanks.
Any suggestions?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 26th, 2008, 10:48 PM
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Captain
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Join Date: Jul 2005
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Re: Mine Resistent Vehicles
I would think that if you mod the picklist correctly they would still be used as tanks (bought by the AI in the tank purchase routines and therefore used as tanks). I'll admit, I don't know if that's how the code works though. By making them APCs any infantry riding (if you allow for that at all) is treated as protected too.
How much of a mine or IED are they really supposed to be able to resist anyhow? Adding belly armor historically has been to prevent casualties within vehicles, but the resulting damage to the vehicle always remained pretty serious.
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March 27th, 2008, 01:24 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Mine Resistent Vehicles
I'd say that TUSK tanks aren't "mine resistant" (in a sense that mine is less likely to KO them) but that they increase chances of crew surviving mine encounter, no?
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March 27th, 2008, 03:42 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
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Re: Mine Resistent Vehicles
Here is a slideshow that you might enjoy. In this case mine resistant is good for the crew, not so good for the vehicle. No broken glass!
Will
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March 27th, 2008, 03:43 PM
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Corporal
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Join Date: Jun 2005
Location: HQ-RS, Kabul, Afghanistan
Posts: 167
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Thanked 28 Times in 24 Posts
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Re: Mine Resistent Vehicles
OK, no .pps attachments. Sorry about that
Will
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March 27th, 2008, 10:12 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Thanked 797 Times in 602 Posts
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Re: Mine Resistent Vehicles
I'm not allowing them to carry any troops so that won't be an issue (I suppose one might allow them to do so...maybe increase the reactive armor VS shaped charges a bit to represent the troops riding on top *chuckles*)
I was hoping someone might have experimented with the AI's use of APC's VS tanks - or one of the "powers that be" might know off-hand (no need to waste their time searching thru the code for "the answer").
Oh they'll still be on the Armor screen for purchase purposes, but to the best of my knowlege that has zero effect on how the AI uses a unit, that's determined by its' Unit Class - thus my question.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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