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March 27th, 2008, 08:04 PM
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Join Date: Apr 2004
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How does the maker of ruins kill?
I was playing with Doom horrors, and came across the Maker of Ruins. It killed
a defense 50, 400+ hps unit in one round of attacks. It has four weapons. I
can see that they are area 1, and I assume that the effect triggers even if the
weapon does not hit. But even with a weapon that always hits, and cannot be
resisted by any means, I still do not see how it could have gone through 400+
hps. Any ideas?
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March 27th, 2008, 08:05 PM
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Re: How does the maker of ruins kill?
Crank up the debug level and find out?
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March 27th, 2008, 08:09 PM
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Re: How does the maker of ruins kill?
I'm thinking insta-kill.
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March 27th, 2008, 08:11 PM
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Re: How does the maker of ruins kill?
Can you 'crank up the debug level' on the replay, or does it have to be on host?
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March 27th, 2008, 08:12 PM
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Re: How does the maker of ruins kill?
AFAIK the debugging is tied to your running Dom3 game. Regardless if that game is hosting a turn or replaying it in the GUI.
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March 27th, 2008, 08:59 PM
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Re: How does the maker of ruins kill?
Maker of Ruins has 4 x Horror Claw weapon.
It has Str 45. Each Horror Claw is 1 attack, AN, damage 0, AoE 1, magic dmg.
Defense 50 doesn't matter because for AoE, Armor is ignored because of AN damage. Are you sure it's Defense 50 and not Protection 50? Defense 50 is really hard to achieve, but Monolith Armor will give you Prot 50 pretty easily.
That's only 180 damage base, though. I wonder if you take weapon damage when it hits, for 180, and then AoE damage for the same amount? So 360 base, assuming you did not have 50 Defense. Add some DRNs and 400 is not too far off.
But please run the battle with -dddddd on, then you'll be able to see exactly what happened.
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