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March 30th, 2008, 11:16 AM
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Second Lieutenant
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Join Date: May 2007
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Blood Hunting Bonuses
The "Tip of the Turn" sometimes tells me that certain stats make units slightly better at certain things. For example:
Patrolling works better if the units have higher Precision and AP.
Pillaging works better if the units are large, have Fear and high AP.
Sieging works better if the units have high Strength or if they can Fly.
So I was wondering if there were more subtle things that applied to Blood Hunting other than just Douse Bonuses. I'd imagine that Precision and AP would help so the hunters can catch the little vixens that try to get away. Perhaps blood hunters receive a small penalty from Fear as fathers work harder to hide their daughters from the fearsome one?
Also, if it's not much trouble, maybe include in the next patch an actual Icon for Douse Bonus? It'd be nice to know where most blood mages stand in terms of hunting as well as just how much better having a Dousing Rod makes them.
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March 30th, 2008, 11:19 AM
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Lieutenant Colonel
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Re: Blood Hunting Bonuses
Blood magic helps... alot.
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March 30th, 2008, 11:31 AM
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Second Lieutenant
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Join Date: May 2007
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Re: Blood Hunting Bonuses
I guess I forgot to mention I knew that, sorry. I'm saying it now though. I'm looking for stuff other than Douse Bonus or Blood Magic, if there are any
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March 30th, 2008, 12:00 PM
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General
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Join Date: Mar 2007
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Re: Blood Hunting Bonuses
There's nothing else. It's all on page 69. The only things affecting blood hunt success are:
* level check (including rod)
* province pop check
* unrest check
* slave count roll, on success
Oh, and a Fountain of Blood gets a bonus too.
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March 30th, 2008, 12:05 PM
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Second Lieutenant
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Re: Blood Hunting Bonuses
This it totally anecdotal, but it seemed to me in one game that Sauromatia's B1 Warrior Sorceresses were much better than average at blood hunting (WSes are mounted, with I think 16AP).
So perhaps being mounted, or indeed, just having high AP, does help?
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March 30th, 2008, 12:39 PM
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Corporal
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Join Date: Feb 2007
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Re: Blood Hunting Bonuses
I doubt that being mounted works, after all, you have to go from hut to hut and check those blood virgins... for virginity :-) and naturally, you can't do that while mounted.
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March 30th, 2008, 01:18 PM
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National Security Advisor
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Re: Blood Hunting Bonuses
It'd be quicker to get between huts though.
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March 30th, 2008, 06:21 PM
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Major General
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Re: Blood Hunting Bonuses
Quote:
TwoBits said:
This it totally anecdotal, but it seemed to me in one game that Sauromatia's B1 Warrior Sorceresses were much better than average at blood hunting (WSes are mounted, with I think 16AP).
So perhaps being mounted, or indeed, just having high AP, does help?
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I noticed the same thing. I was really impressed with their ability to bloodhunt when compared to my Mictlan priests. I am thinking maybe blood hunters are affected by some of the same rules as patrollers.
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March 30th, 2008, 07:29 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Blood Hunting Bonuses
If it is that's the first I've heard of it. It seems more likely that those particular amazons have an intrinsic douse bonus. Those are possible to mod in after all, so they probably occur in the game for a handful of units (Blood fountain being one apparently).
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March 31st, 2008, 01:00 PM
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Corporal
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Re: Blood Hunting Bonuses
If I remember correctly, and I'm probably not (  ), another effect on Blood Hunting is the site frequency setting. I think this was done to balance gem production against blood hunting. I may be completely incorrect, but if that is acting like a scaling factor, this could be important. Of course, if this is EA Mictlan and Sauromatia, on base settings, then the setting would be the same.
I'm assuming population in all provinces was over 5k and the unrest was kept down. On the other hand, is it possible Luck Scale was having an effect? Or Magic Scale?
I'm willing, when I have the time, to set up a neutral test case for this and run with it.
Wyatt
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