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April 6th, 2008, 10:10 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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range
small question only needing small answer
Does range 100 mean I can hit something all the way in the back from the enemies deployment zone from the back of my deployment zone?
If not how long would that range be then?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 6th, 2008, 10:39 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: range
I haven't counted the squares on the battlefield, but I'm pretty sure that's the case.
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April 7th, 2008, 03:55 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: range
Turn on the grid and look out for the little info line that says which field the curser hoovers over .. easier than to count all the little patches ;-)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 7th, 2008, 05:16 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
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Re: range
Arralen, I need debug on to see the grid co-ordinates displayed in the battle. Is there some way to display that info without enabling -d?
The battlefield increases in size with larger armies. I had a look at an old battle (1000 versus 6000 units), and the battlefield was size 114x84. The rearmost unit in the large army was at grid (112,36). So, if you have very large armies, it's possible that a unit may be more than 100 squares away.
Also, I don't know if actual distance matters, or just one axis. Can a unit with range 25 in (1,1) hit an enemy unit in (25,25)?
And, I don't know if spells with range 100 are limited to a distance of 100, or if 100 is a special number that means unlimited range.
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http://z7.invisionfree.com/Dom3mods/index.php?
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April 7th, 2008, 08:36 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: range
Pressing G or W in battle should do the trick.
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April 7th, 2008, 11:08 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: range
G gives the grid, and W gets rid of the scenery, but I don't get grid co-ordinate numbers displayed unless I turn debug on. Weird.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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