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  #1  
Old April 25th, 2008, 09:42 AM

ArkhanTheBlack ArkhanTheBlack is offline
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Default Odd transformation spell...

I experimented a bit with the transformation spell after I read a comment about transforming a tree lord. I used the spell on naiads and got bears, wolfs, giant spiders, etc. I think for a Naiad that's kind of okay if I consider the size of a Naiad.
However, if I use the same spell on a tree lord I get giant ants, monkeys and also the typical animals. BUT, according to the description the caster transforms into a random monster! MONSTER!!! Not 'Cute little pet'! Could the spell get some size dependency please?! I think the forest animal is okay for human sized stuff, but for giants it's a bit underwhelming. Otherwise the spell description is irritating since the transformation turns the caster into little animals and pets but certainly not a monster.
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Old April 25th, 2008, 10:31 AM

kasnavada kasnavada is offline
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Default Re: Odd transformation spell...

Another question about transformation : what is the upkeep cost of the tranformed mage ?
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  #3  
Old April 25th, 2008, 10:32 AM
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Default Re: Odd transformation spell...

Upkeep will be equal to 1/15 of the received creature cost. Usually it is 0 for transformation spell.
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Old April 25th, 2008, 11:12 AM

Zeldor Zeldor is offline
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Default Re: Odd transformation spell...

I think that spell isn't really worth the gems. Maybe if it was 1N, not 8N... but even with 1N it usually isn't worth the risk. Not so high level spell so it is better to research. I made like 100 test transformations and best things I got were ice drake, wyvern, chimera, bog beast!. But you can as well die or get changed into foul spawn and feebleminded.
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Old April 25th, 2008, 01:09 PM
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Default Re: Odd transformation spell...

It has sense if you want to get 0-upkeep mages from high-upkeep ones and have some healing powers.
And yes, it is expensive and not very useful as nature gems always have some better use.
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Old April 25th, 2008, 01:09 PM
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Tuidjy Tuidjy is offline
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Default Re: Odd transformation spell...

What are the death chances? Feeblemind can be healed, but even a 10% chance of
death would automatically make me disregard the spell.
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Old April 25th, 2008, 02:17 PM
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Default Re: Odd transformation spell...

Don't know. It just seems to me that effect depends on luck scales.
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Old April 25th, 2008, 06:19 PM
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cleveland cleveland is offline
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Default Re: Odd transformation spell...

Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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Old April 25th, 2008, 09:47 PM

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Default Re: Odd transformation spell...

Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
Or a treelord that you want to become a blood hunter.
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  #10  
Old April 25th, 2008, 10:02 PM
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cleveland cleveland is offline
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Default Re: Odd transformation spell...

Quote:
mindlar said:
Or a treelord that you want to become a blood hunter.
Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?
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