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April 25th, 2008, 09:42 AM
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Corporal
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Join Date: Nov 2007
Posts: 78
Thanks: 1
Thanked 0 Times in 0 Posts
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Odd transformation spell...
I experimented a bit with the transformation spell after I read a comment about transforming a tree lord. I used the spell on naiads and got bears, wolfs, giant spiders, etc. I think for a Naiad that's kind of okay if I consider the size of a Naiad.
However, if I use the same spell on a tree lord I get giant ants, monkeys and also the typical animals. BUT, according to the description the caster transforms into a random monster! MONSTER!!! Not 'Cute little pet'! Could the spell get some size dependency please?! I think the forest animal is okay for human sized stuff, but for giants it's a bit underwhelming. Otherwise the spell description is irritating since the transformation turns the caster into little animals and pets but certainly not a monster.
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April 25th, 2008, 10:31 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Odd transformation spell...
Another question about transformation : what is the upkeep cost of the tranformed mage ?
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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April 25th, 2008, 10:32 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Odd transformation spell...
Upkeep will be equal to 1/15 of the received creature cost. Usually it is 0 for transformation spell.
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April 25th, 2008, 11:12 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Odd transformation spell...
I think that spell isn't really worth the gems. Maybe if it was 1N, not 8N... but even with 1N it usually isn't worth the risk. Not so high level spell so it is better to research. I made like 100 test transformations and best things I got were ice drake, wyvern, chimera, bog beast!. But you can as well die or get changed into foul spawn and feebleminded.
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April 25th, 2008, 01:09 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Odd transformation spell...
It has sense if you want to get 0-upkeep mages from high-upkeep ones and have some healing powers.
And yes, it is expensive and not very useful as nature gems always have some better use.
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April 25th, 2008, 01:09 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Odd transformation spell...
What are the death chances? Feeblemind can be healed, but even a 10% chance of
death would automatically make me disregard the spell.
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No good deed goes unpunished...
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April 25th, 2008, 02:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Odd transformation spell...
Don't know. It just seems to me that effect depends on luck scales.
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April 25th, 2008, 06:19 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Odd transformation spell...
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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April 25th, 2008, 09:47 PM
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Private
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Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Odd transformation spell...
Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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Or a treelord that you want to become a blood hunter.
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April 25th, 2008, 10:02 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Odd transformation spell...
Quote:
mindlar said:
Or a treelord that you want to become a blood hunter.
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Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?
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