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  #1  
Old April 25th, 2008, 11:45 AM
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Default Arrow Fend - Still too high

Arrow fend is still being valued too high for no reason. I'm really, really, really sick of my air mages in Sloth consistently casting arrow fend instead of either mass flight or fog warriors. I've spent hundreds of gems outfitting these guys with air boosters and flinging them around the map so that they can buff my troops, and they're basically [censored] useless.

The enemy army doesn't even have any archers.

Jazzepi
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Old April 25th, 2008, 01:11 PM
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Default Re: Arrow Fend - Still too high

Oh, I hadn't registered it was you who posted about arrow fend last time...

I now had a similar problem in the same game. My communion master scripted [communion master, undead mastery (x4)] to take out the huge opposing undead army (5000'ish) decided to cast bone grinding instead...

Then, for some strange reason, after his script ran out, he decided to use the gems he had left because of using the cheaper bone grinding, to cast one undead mastery.


We're late end-game now, managing freespawn & insanity, dozens of ritual spells & forgers, and especially carefully scripting huge armies takes a couple of hours by now. (hell, watching that one battle we're talking about start to finish took almost an hour) After seeing all that effort blown away, I have to say my motivation to start on the next turn is very low now...
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Old April 25th, 2008, 01:26 PM

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Default Re: Arrow Fend - Still too high

I haven't had any problems scripting Fog Warriors. That would have cost me my only real army.

The only workaround I can think of is to have an earlier mage cast Arrow fend to avoid the override.
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Old April 25th, 2008, 02:16 PM
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Default Re: Arrow Fend - Still too high

If you accidentally have new summoned units without Air Shield, I seriously suspect, Arrow Fend will be cast again.
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Old April 25th, 2008, 02:18 PM
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Default Re: Arrow Fend - Still too high

Quote:
ano said:
If you accidentally have new summoned units without Air Shield, I seriously suspect, Arrow Fend will be cast again.
Not to mention battlefield wide AoE spells actually aren't that big. With 5k ermorian troops on the field is only covers about a 5th of them.

Jazzepi
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Old April 25th, 2008, 02:42 PM

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Default Re: Arrow Fend - Still too high

What? It really doesn't affect everyone? I've never seen that. Haven't played a lot with that many troops, though.
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Old April 25th, 2008, 02:43 PM
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Default Re: Arrow Fend - Still too high

Nice news... Is it a bug or WAD?
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