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Old May 23rd, 2008, 04:56 AM

Deonmag Deonmag is offline
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Default MP online game with fast turns

Want to host an on-line game with turn speed "last player played". So must be very quick, at least first rounds.
Suppoused 1-2 hours per day (may be more).
Game time from 9.00 till 18.00 (GMT +2). Mon to Fri.
All players must be on #dominions IRC chanel if some delays need to be discussed.

Some small map and 4-10 players. LA game. All other can be disscused if such idea is OK.
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  #2  
Old May 24th, 2008, 12:43 AM
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Bwaha Bwaha is offline
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Default Re: MP online game with fast turns

love the concept. im in if theres room. Bwaha
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Old May 24th, 2008, 12:54 AM

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Default Re: MP online game with fast turns

I'd probably play, but unfortunately the hours are 10:00 PM to 7:00 AM my time zone.
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Old May 24th, 2008, 01:08 AM
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Default Re: MP online game with fast turns

what i want do to is play this weekend till my eyes bleed! can play till 3Am tonite and resume at about 10 Am sat morning
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Old May 24th, 2008, 06:31 AM
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Default Re: MP online game with fast turns

Just blitz man. There is usually a blitz going on on the IRC channel on the weekends. I may even have time for a blitz thise weekend, if you want some schooling.
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Old May 25th, 2008, 02:34 AM

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Default Re: MP online game with fast turns

problem with blitz is you are stuck with 'blitz' strategy, and don't get to explore any of the long-legged style game strategy. if i understand the OP correctly, this game looks like an attempt to have an 'epic' but faster game.

this would work OK but only for the early game (say first 20 turns). after that people really want more time to do turns, and you need more time to engage in politicking.

you could start a 'fast early game' format. doing the first twenty turns is very quick anyways; if you could get people to log on and just be checking in every so often each evening for the first week, you could easily get the first twenty done. I've always wished most games would get going quicker. A faster early game will also draw people in and get and keep them interested; I've seen a person just slump out by mid-game because the early game was so slow and they lost interest (every game has that one player holding it up too, sad). Also, this format is not likely to work with new players, who will sometimes go MIA within the first turns and sometimes want extra time to learn the system.
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