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June 16th, 2008, 06:03 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
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Thanked 1 Time in 1 Post
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The Gladiator - One Battle Deal
I was trying to duplicate the One Blattle Deal of a gladiator but I am not sure what command to use. I've cheked his stats and cant find anything significat that makes him leave after battle. I might have read something about it in the manual or in the in-game-loading-tips, but I cant remember. Any Ideas?
I just want to create a unit that fights one battle and leaves, regardless of outcome...
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June 16th, 2008, 06:37 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: The Gladiator - One Battle Deal
copystats might be the way to go, then change the basic stats and add what you want in.
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June 17th, 2008, 07:19 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: The Gladiator - One Battle Deal
Yep, copystats a gladiator unit and change what you want.
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June 19th, 2008, 01:43 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: The Gladiator - One Battle Deal
Actually I was unable to make this work on my Alugra mod.
I had a "cutthroat" - unit that was supposed to be a assasin who only does a single hit. He remained after battles, thought.
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If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 19th, 2008, 02:46 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: The Gladiator - One Battle Deal
Copystat doesn't work, gladiators disappearing seem to be linked with their unit id, so you need to replace a gladiator unit if you want the same behavior.
A workaround is a to use #secondtmpshape, and make so the first shape has only one hp (one hit and the unit become its second shape, which disappears at the end of battle)..
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June 19th, 2008, 05:20 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: The Gladiator - One Battle Deal
An even more thorough workaround would be to have #secondtmpshape, and to have the unit #onebattlespell a spell which kills itself. Therefore at the beginning of the battle it will kill itself with its #onebattlespell, and switch to its #secondtmpshape, which will disappear after battle.
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