.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 21st, 2008, 06:25 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Gileadite Archers

The Gileadite Archers of Ashdod are very nice units. They use special longbows, have high hp and armor, and can fight in melee in a pinch.

They are really tough to mass though. Even with the best scales, how do you gather enough of the 45 gold 49 resources archers together?

I propose you never will. You may have 10 of them, or maybe 20 if you have been hoarding them for a while. Not really cost-efficient when you probably have an indy province that can produce regular archers at 1/4 the cost.

That said, I think Gileadite Archers should get a boost in precision. They are at 10 now, which is not great. These guys should be specialists... master archers. I think a precision bump to 12 or more is greatly needed to make them cost effective.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #2  
Old June 21st, 2008, 07:30 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Gileadite Archers

They're pretty similar to the Hinnom armoured archers yar?

I did occasionally use those as a resource sink, but I was never able to get more than 4 or 5 in a little group together and I never based a strategy around them. I do think they'd be more useful with a small boost to their precision, since you can never really get enough of them to justify basing your strat around them. Having a small knot of very accurate very hard to kill archers would be useful as a support to other strats though.
Reply With Quote
  #3  
Old June 21st, 2008, 02:22 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Gileadite Archers

Well, they do show up in PD, where they're middling-okay. I tend to think they're too expensive (in gold terms) to be worth massing over human slingers. I do sometimes include a handful of Gileadite Archers as archer decoys and/or Soul Vortex batteries--they're much more durable than human slingers.

I'd probably be more willing to cart Gileadite Archers along if they had mapmove 2 like everybody else.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old June 21st, 2008, 02:47 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Gileadite Archers

While it would certainly make the unit more balanced, would giving Ashdod mapmove 2, precision 12 Gileadite Archers be good from nation vs nation perspective?
Reply With Quote
  #5  
Old June 21st, 2008, 03:34 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Gileadite Archers

Whoa there! I never said I thought they *should* have mapmove 2. (Sorry if that was unclear in context.) Heavily-armored archers usually don't. All I meant was that the low mapmove results in me building Bashanites as a resource sink instead of Gileadite Archers, unless I'm on hilly terrain anyway. I am quite happy to have Gileadite archers be useful for a specific niche.

For what it's worth, I think Ashdod is awesome enough without needing a boost to Gileadite archer precision. It would be like giving Vanir infantry tower shields.

-Max

P.S. On the other hand, I sure wish I could think of a good use for the Amorites. Maybe in the midgame against thugs? Giants with weak poison weapons just seem kind of weird to me--but I haven't tried them out. <one quick test later> Actually the Amorites are pretty cool. Spears make them more survivable than Bashanites actually because of repel (and they have the same defense), while strong poison (2 damage per turn?) makes up for the lost damage. Only average morale, but not bad really. They actually did a better job than the Bashanites at killing off one of my thugs (because of the poison).
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #6  
Old June 23rd, 2008, 06:02 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Gileadite Archers

MA Bakemono samurai archers are are whole lot better, and it doesnt make Bakemono overpowered, does it?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.