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  #1  
Old July 12th, 2008, 12:25 PM

Xietor Xietor is offline
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Default Can a mod limit castle construction?

One of the things that really make the endgame a bit tiring is digging out an opponent castle by castle when he has 30 castles and maybe free spawn as well. Yes there is crumble,
and I use that freely. But it takes valuable e gems to crumble, and it puts the onus solely on the attacker rather than the player doing nothing.

And nothing is more maddening then ryleh having a castle in every single water province they own. Try digging them out of those in the late game as a land race! It can be done, but it would be nice if castles could be limited somewhat(id at least like to explore the option).

Is there any mod that could stop a castle from being constructed, or cast(wizard tower, 3 red seconds) on any province that has a castle adjacent to it already?

That would still permit castles to be adjacent if it is "found" in a magical site after a castle was built, but would not permit construction of a capital next to a "found" castle.

Even if a mod could only stop the ones constructed with gold-that would be a help.
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Old July 12th, 2008, 12:39 PM

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Default Re: Can a mod limit castle construction?

No.
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  #3  
Old July 12th, 2008, 12:55 PM
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Default Re: Can a mod limit castle construction?

Can a mod reassign what castle a nation builds?
Can it change the gold cost?
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Old July 12th, 2008, 01:04 PM

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Default Re: Can a mod limit castle construction?

You can change what castles a nation builds. You can't change anything about the castles themselves.
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Old July 12th, 2008, 01:25 PM
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Default Re: Can a mod limit castle construction?

I probably should remember this myself but are any of the castles in the game expensive enough to amount to the same thing? Making it nearly impossible to build?

A mod in the game, such as making some spells unusable by the players, could be changed to add the castle changes mid-game.

Hmmm come to think castles vary according to terrain so maybe that wouldnt work.
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Old July 12th, 2008, 01:28 PM

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Default Re: Can a mod limit castle construction?

you can change castle prices can't you? Then you could make all but a few very expensive...
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Old July 12th, 2008, 02:10 PM
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Default Re: Can a mod limit castle construction?

You could mod the castle combat map for some castles, so that they don't have such a small breach, so storming them with troops is easier.
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Old July 12th, 2008, 03:30 PM
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Default Re: Can a mod limit castle construction?

Im not sure that swapping out a mod in midgame is all that much. But if you cant give them a castle they wont want to build then it wouldnt do much. Do we have ALL the stats on all the castles? Even the summoned ones?

As for the honor system, I dont remember watching for castle building in the log file. But if there is an entry when building starts or is completed, then it wouldnt be much to have the post exec grab all the castle lines from the log and send them to you each turn. That way you could easily keep a running list of castles and plot them on a map for game admin.
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Old July 12th, 2008, 09:13 PM
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Default Re: Can a mod limit castle construction?

Quote:
Xietor said:
One of the things that really make the endgame a bit tiring is digging out an opponent castle by castle when he has 30 castles and maybe free spawn as well. Yes there is crumble,
and I use that freely.
You don't use Crumble. You forge Gate Cleavers and give them to flying commanders, and tour around your Call of the Winds bird flocks, Soulstone-called wolves and mercenaries to crack castles. But you might be right, people usually tend to go raid the hell out of somebody to make them quit instead of cracking their castles one by one, because that takes time.
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Old July 12th, 2008, 09:36 PM

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Default Re: Can a mod limit castle construction?

Trust me, I know all about flying troops and gate cleavers.
It is still a very long process in the endgame. And when you go underwater it gets even tougher, what with armies being gated in every time you storm.

But I stormed 3 Shin castles in Fallacy last turn, broke their walls in 1 turn, and am storming 2 moreRyleh this turn.

It is still sucks to have to take a castle for every province on a 330 province map(:
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