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July 19th, 2008, 10:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Creating a fake map image file
Calling all technical types.
I would like people to be able to upload their own maps to the LlamaServer. However, I'd rather they didn't have to upload the images as well, since they are often large. It occurred to me that the images are surely fairly pointless - the server doesn't have to see the prettiness of the map. So I was hoping to set it up so that only the .map file need be uploaded.
However, you can't actually start a game without the map image present (it gets angry). So, I decided to write a program to create a fake image file, containing only a row of white pixels with as many pixels as there are provinces listed in the .map file. Ingenious, I thought. Unfortunately, it turns out that Dominions isn't happy with such an image file. On trying to create a test game, it said:
N�got gick fel!
can't find a valid starting province
N�got gick fel!
can't find a valid starting province
Aborted
So, my question is: what other features of the image file do we think Dominions needs? Do I need to space out the white pixels somehow? I'm at a bit of a loss, being as I don't know what Dominions actually does with the image file.
Hope someone has some ideas!
Thanks, llama
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July 19th, 2008, 11:41 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Creating a fake map image file
well no idea but just try to space them with a green pixel
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July 19th, 2008, 11:43 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Creating a fake map image file
Okay, I think I may have fixed it. I created a file like this:
RRRRRRRRRRRRR
RWRWRWRWRWRWR
RRRRRRRRRRRRR
where W is white and R is dark red, and it didn't complain. I'll do a bit of testing to see if there are any side effects, but if not this is going to be super awesome.
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July 19th, 2008, 11:45 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Creating a fake map image file
This is also quite exciting because trying to work out the .tga file format was the first ever time I've had a go at hex editing. Turned out, unsurprisingly I guess, to be quite easy.
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July 19th, 2008, 12:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Creating a fake map image file
Love the concept but I dont think its going to work.
I tried copying a random maps RGB over another random map of the same size and starting a server game.
My machine had the map that the .map said was being used so no transmitting was done. But the result the old map, with very strange placements of flags. I didnt think that the host needed the graphic file either but apparently it does use it for something.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 19th, 2008, 12:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Creating a fake map image file
Bugger. Looks like you're right Gandalf.
Hmm, I think that's game over for that plan. What a shame.
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