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August 4th, 2008, 08:01 PM
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Sergeant
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Join Date: Jun 2008
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Pretender concept: Messianic Figurehead
The idea is a 0 cost pretender with good command skills, potential to use many different magic items, and very poor (to the point of discouraging it)magic skills.
The idea is that the pretender is, at most, an early lots-of-troops commander, with some potential to use buff items later on, but you´d rely (and upgrade) for the most part your national and summoned mages.
ICly: The >name to be chosen< is the prophesied savior of it´s nation, and a mighty warrior to boot. However, his magicall skills are nigh-unexistant, and relies on wizards and priests to do his spellcasting for him.
Any thoughts?
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August 4th, 2008, 08:35 PM
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Lieutenant General
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Re: Pretender concept: Messianic Figurehead
hmmm doesn't sound like a USEFULL pretender really.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 4th, 2008, 08:55 PM
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Sergeant
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Re: Pretender concept: Messianic Figurehead
It's more a challenge pretender. The (relative) advantage is that your pretender is still motil, and the low cost allows for good dominion and scales... which could be done with other low cost pretenders, arguably.
AKA: sort of like the crone, but instead of necromancy tempered with old age, the messiah has a big "banner" effect, and no default magic stats (and expensive new path costs)
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August 5th, 2008, 04:18 AM
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Lieutenant General
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Re: Pretender concept: Messianic Figurehead
hehe I don't use the crone either
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 05:07 AM
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Lieutenant General
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Join Date: May 2008
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Re: Pretender concept: Messianic Figurehead
Well, if he has a big Banner bonus, say 25 or 30? He might be somehow useful. Give him an innate Magic and Undead leadership as possible, to make him very versatile as a commander.
My best suggestions - give him some kind of really sweet ranged weapon by default, so he has some reason to actually exist. Then design him in a way that justifies giving him some kind of bonus item slots - if not 4 arms, then 2 heads, or 4 misc, or some combination thereof. So maybe he's not super awesome at the start, but once geared, is a totally sick SC chassis. That reminds me, a couple of other potential special abilities would really help his opportunity cost, such as Darkvision (100) (or Blind even), Regeneration, Trampling, Flight, Stealth, etc. Pick and choose, find something that works with your concept - just as long as it's not nothing, a lack of specific reason to use him, will result in his non-use.
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August 5th, 2008, 05:59 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Pretender concept: Messianic Figurehead
Only if he's a SC he could be usefull.. but then he couldn't be cheap
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 5th, 2008, 10:03 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Re: Pretender concept: Messianic Figurehead
Here´s my first attempt at this. To make up for the expensive paths, I gave him a "heal" ability (which makes him desirable for non-arcocesphale/Pangaea nations) and a summoning ability which brings 5 woodsmen each time it´s used. As for item slots, I managed to get the standard + one more slot for special items, althrough TBH I didnt fiddle with that too much.
If I try it and find it too handicapped, I´ll give him a supply bonus, to go with his command bonus.
#newmonster 2906
#name "Prophesied Warrior"
#copyspr 65
#descr "The Prophesied Warrior has been heralded as the one foretold to save the nation from certain destruction. He is a
mighty warrior, profficient at ranging undetected through enemy territory, knows the healing herbs of the land, and a
charismatic battle commander. When he rises his banner, the small people of the realm will flock to him. However, his magical
abilities are rather limited, relying on his companions to do his spellcasting"
#mapmove 2
#ap 14
#hp 14
#size 2
#prot 0
#str 15
#enc 2
#att 14
#def 14
#prec 14
#mr 18
#gcost 0
#rcost 1
#pathcost 120
#startdom 1
#weapon 266
#weapon 258
#armor "Full Plate Mail"
#armor "Full Helmet"
#forestsurvival
#mountainsurvival
#wastesurvival
#stealthy 10
#startage 22
#maxage 200
#older 6
#healer 5
#standard 20
#makemonster5 126
#superiorleader
#itemslots 64646
#nametype 100
#eyes 2
#end
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August 5th, 2008, 10:46 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Pretender concept: Messianic Figurehead
The small people of his realm?
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August 5th, 2008, 11:37 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
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Thanked 13 Times in 9 Posts
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Re: Pretender concept: Messianic Figurehead
As in "makemonster 5"= woodsman archers.
Like in Kevin Kostner's version of Robin Hood.
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August 5th, 2008, 11:41 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Thanked 855 Times in 291 Posts
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Re: Pretender concept: Messianic Figurehead
Are woodsman archers small?
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