| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 01:34 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				AI designing RCE ships!  Help me, AI guys!
	
			 
             
			
		
		
		
		Pirates & Nomads v2.3
The xiati are causing me an RCE, by having too many engines on their ships.
 
Having looked at their designs, it seems obvious that the problem lies in the upgrading of their Sat layer  Baseship. 
It currently has 45 JP engines (max is 42), which works out OK, but next turn, they research Quantum engines, and 43 engines * 6MP each = RangeCheckError.
 
I do not see how they are coming to the conclusion that they should have 45 engines on this design;
 
I see 37.5 engines from the "1 per 40 spaces", where baseship(1500)/40 = 37.5 
They could be adding the 3 minimum, and possibly two more from the emergency propulsion thing.
 
But, that still adds up to only 43, not 45. 
The other baseship designs all have less than 31 engines and fall well within the RCE safety margins.
 
The actual design cooked up by the Minister goes: 
B/LS/CQ - 110Kt 
45 engines (JP 3) 
19 Sat Bay 3 
7 PSG V 
Cloak 
PDL 
Shield regen 
ECM 
---------- 
1500/1500 KT
 
If any AI guys could enlighten me as to how the AI is doing this, it would be appreciated.
  quote: Name                                            := Satellite Layer 
Design Type                                     := Satellite Layer 
Vehicle Type                                    := Ship 
Default Strategy                                := Don't Get Hurt 
Size Minimum Tonnage                            := 10 
Size Maximum Tonnage                            := 5000 
Num Must Have At Least 1 Ability                := 1 
Must Have Ability 1                             := Launch/Recover Satellites 
Minimum Speed                                   := 3 
Desired Speed                                   := 40 
Majority Weapon Family Pick 1                   := 0 
Majority Weapon Family Pick 2                   := 0 
Majority Weapon Family Pick 3                   := 0  
Majority Weapon Family Pick 4                   := 0  
Majority Weapon Family Pick 5                   := 0  
Secondary Weapon Family Pick 1                  := 0 
Secondary Weapon Family Pick 2                  := 0 
Secondary Weapon Family Pick 3                  := 0 
Secondary Weapon Family Pick 4                  := 0 
Secondary Weapon Family Pick 5                  := 0 
Shields Spaces Per One                          := 200 
Armor Spaces Per One                            := 0 
Majority Comp Spaces Per One                    := 300 
Majority Comp Ability                           := Launch/Recover Satellites 
Secondary Comp Spaces Per One                   := 0 
Secondary Comp Ability                          :=  
Num Misc Abilities                              := 7 
Misc Ability 1 Name                             := Quantum Reactor 
Misc Ability 1 Spaces Per One                   := 10000 
Misc Ability 2 Name                             := Cloak Level 
Misc Ability 2 Spaces Per One                   := 10000 
Misc Ability 3 Name                             := Point-Defense 
Misc Ability 3 Spaces Per One                   := 800 
Misc Ability 4 Name                             := Shield Regeneration 
Misc Ability 4 Spaces Per One                   := 800 
Misc Ability 5 Name                             := Combat To Hit Defense Plus 
Misc Ability 5 Spaces Per One                   := 10000 
Misc Ability 6 Name                             := Emergency Resupply 
Misc Ability 6 Spaces Per One                   := 800 
Misc Ability 7 Name                            := Standard Ship Movement 
Misc Ability 7 Spaces Per One                  := 40 
     
Name                                            := Mine Layer 
Design Type                                     := Mine Layer 
Vehicle Type                                    := Ship 
Default Strategy                                := Don't Get Hurt 
Size Minimum Tonnage                            := 10 
Size Maximum Tonnage                            := 5000 
Num Must Have At Least 1 Ability                := 1 
Must Have Ability 1                             := Lay Mines 
Minimum Speed                                   := 3 
Desired Speed                                   := 40 
Majority Weapon Family Pick 1                   := 0 
Majority Weapon Family Pick 2                   := 0 
Majority Weapon Family Pick 3                   := 0  
Majority Weapon Family Pick 4                   := 0  
Majority Weapon Family Pick 5                   := 0  
Secondary Weapon Family Pick 1                  := 0 
Secondary Weapon Family Pick 2                  := 0 
Secondary Weapon Family Pick 3                  := 0 
Secondary Weapon Family Pick 4                  := 0 
Secondary Weapon Family Pick 5                  := 0 
Shields Spaces Per One                          := 200 
Armor Spaces Per One                            := 0 
Majority Comp Spaces Per One                    := 300 
Majority Comp Ability                           := Lay Mines 
Secondary Comp Spaces Per One                   := 0 
Secondary Comp Ability                          :=  
Num Misc Abilities                              := 7 
Misc Ability 1 Name                             := Quantum Reactor 
Misc Ability 1 Spaces Per One                   := 10000 
Misc Ability 2 Name                             := Cloak Level 
Misc Ability 2 Spaces Per One                   := 10000 
Misc Ability 3 Name                             := Point-Defense 
Misc Ability 3 Spaces Per One                   := 800 
Misc Ability 4 Name                             := Shield Regeneration 
Misc Ability 4 Spaces Per One                   := 800 
Misc Ability 5 Name                             := Combat To Hit Defense Plus 
Misc Ability 5 Spaces Per One                   := 10000 
Misc Ability 6 Name                             := Emergency Resupply 
Misc Ability 6 Spaces Per One                   := 800 
Misc Ability 7 Name                            := Standard Ship Movement 
Misc Ability 7 Spaces Per One                  := 40 
   
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 02:28 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Kiel, Germany 
					
					
						Posts: 1,896
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI designing RCE ships!  Help me, AI guys!
			 
             
			
		
		
		
		If I understand this correctly, first the 40 engines are added as ordered by desired speed. Then at the end of the misc. abilities 1 engine per 40 space is added on top of that, thus filling up the design with engines. 
When you look at the design, you can see in which order things are added. If I am correct about this, there should be 5 engines at the end of the design. 
Rollo 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 04:00 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI designing RCE ships!  Help me, AI guys!
			 
             
			
		
		
		
		OK, in detail, what is on the baseship, in order: 
 
Bridge 
Lifesupport x 5 
Crewquarters x 5 
Engines x3 
Sat bay 
Engines x5  (So far =8) 
PSG x 7 
SatBay x 5 (so far =6) 
Cloak 
PDL 
Shield Regen V 
ECM 
Engines x 37 (So far = 45) 
SatBay x 13 (so far = 19) 
 
The first three give 3*5=15 MP, and, ISTM come from: 
Minimum Speed := 3 
 
The next five give 8*5 = 40 MP, which may be from: 
Desired Speed := 40 
 
The Last 37 (& 1/2) could very well be from: 
Misc Ability 7 Name := Standard Ship Movement 
Misc Ability 7 Spaces Per One := 40 
 
And that seems to indicate that "speed" is a variable definition, but nothing the AIs do surprises me anymore. 
 
[This message has been edited by suicide_junkie (edited 01 September 2001).] 
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 04:39 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Kiel, Germany 
					
					
						Posts: 1,896
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI designing RCE ships!  Help me, AI guys!
			 
             
			
		
		
		
		Okay, now I got it. The first 8 engines give you the desired speed of 40. (I was thinking the AI would add 40, because it does that in the unmodded game with base speed of 1). After that it will still add 37 engines, because of the misc. ability, regardless of how many engines are already on the ship. 
 
If you use: 
Misc Ability 7 Name := Standard Ship Movement 
Misc Ability 7 Spaces Per One := 46, 
it should add 32 (1500/46=32.6) engines on top of the first 8 giving you a total of 40 (that's how many you wanted, right?). 
 
Rollo 
 
 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 04:58 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI designing RCE ships!  Help me, AI guys!
			 
             
			
		
		
		
		Yep.  Any value less than 42 KT/Engine will have the potential to allow RCEs, by having more than 42 quantum engines on a baseship. 
 
(43'rd Quantum engine hits RCE [43*6=258 > 256]) 
 
1500/42 = 35.7 
35 engines + 7 = 42 => no crash 
 
Note: 7 * 6 = 42, so the AI will only put 7 Quantums on at the beginning, instead of 8 JPs. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				September 1st, 2001, 05:00 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2001 
					Location: Kiel, Germany 
					
					
						Posts: 1,896
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI designing RCE ships!  Help me, AI guys!
			 
             
			
		
		
		
		SJ, how does the design look for the Quantums? 
I assume first three engines from minimum speed (or rather minimum engines), then another 3 for a total of 6, and finally another 37 for the misc. ability. 
 
It seems that minimum speed actually means minimum engines, while desired speed takes the standard movement points into account. In the unmodded game that doesn't matter, because all engines have one standard movement. 
 
Rollo 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |