|
|
|
|
|
September 1st, 2008, 05:31 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Pretender concept: Arch-Necromancer
Code:
#newmonster 2984
#name "Arch-Necromancer"
#spr1 "./mytheology/necro.tga"
#spr2 "./mytheology/Necro2.tga"
#descr "The Arch-Necromancer is a sorcerer of such power that he has mastered his own mortality and now dons a godly mantle.
His mastery of the dark arts allows him to distill the essence of the newly dead into a magic amethist each month."
#mapmove 2
#ap 12
#hp 10
#size 2
#prot 0
#str 10
#enc 3
#att 10
#def 10
#prec 18
#mr 18
#gcost 35
#rcost 1
#pathcost 10
#startdom 1
#eyes 2
#weapon 7
#gemprod 5 1
#startage 40
#mor 30
#maxage 200
#older 100
#magicskill 5 1
#nametype 100
#okleader
#okundeadleader
#end
|
September 1st, 2008, 05:44 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Pretender concept: Arch-Necromancer
prec 18 isn't that a bit high? I also think his age should be much higher.. most pretenders have already mastered death and a necromancer will certainly have done that. So a high age would fit better.
His price might be a lil low for a gemproducer.
Nice idea, though I don't see much use for him.. for a death bless usually a pretender with D3 will be better and there already are a lot of options for going rainbow. Kinda strange someone like him isn't already in the game though.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 1st, 2008, 05:49 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Pretender concept: Arch-Necromancer
double post
Last edited by Poopsi; September 1st, 2008 at 05:57 AM..
|
September 1st, 2008, 05:57 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Pretender concept: Arch-Necromancer
Well, he is basically a necromancer-twist on the arch-druid, which is 35 cost, and produces gems. I didnt think it was exaggerated. One gem isn´t too much in the grand scheme of things, I think.
As for precision, I never checked. TBH, I put him together a while ago, but never tried him very much, as the sprite I had devised (and am still to post here) wasnt too satisfying. I will compare to other simmilar-price-range pretenders.
|
September 1st, 2008, 06:47 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Pretender concept: Arch-Necromancer
here´s the (new) sprite. It´s a modified Agarthan necromancer. Far prettier than the one I had used in the first place
BTW: I agree about precision. It should be l4
|
September 1st, 2008, 06:53 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Pretender concept: Arch-Necromancer
I'm not 100% sure but don't all pretenders have morale 18?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 1st, 2008, 07:30 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Pretender concept: Arch-Necromancer
dont know...
edit: actually, I changed that because I saw another high morale pretender, but he was a lich, so scratch that and leave it at mor l8...
|
September 1st, 2008, 08:43 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Pretender concept: Arch-Necromancer
well you could just have checked... and then you'd have seen I was TOTALLY wrong I just looked and all pretenders indeed have morale 30.
my bad, sorry, now plz change it back
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
September 1st, 2008, 08:56 AM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: Pretender concept: Arch-Necromancer
no prob.
Any thoughts on the sprite, btw? I was pondering whether adding a crown, or a tiara...
|
September 1st, 2008, 10:36 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Pretender concept: Arch-Necromancer
looks great only thing I can think of is putting him on a (undead) horse like the arch-mage
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|