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View Poll Results: Will Hinnom et al be forbidden in most MP games?
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No more MP for Hinnom
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20 |
76.92% |
No more MP for Gath
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8 |
30.77% |
No more MP for Ashdod
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9 |
34.62% |
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September 29th, 2008, 06:19 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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No more MP for Hinnom?
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September 29th, 2008, 06:26 PM
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General
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Join Date: Oct 2007
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Re: No more MP for Hinnom?
Yeah, it happens in every game they are in. I support banning Hinnom till they get fixed. EA could use a lot more balancing though.
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September 29th, 2008, 06:26 PM
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Lieutenant General
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Re: No more MP for Hinnom?
haha. what were you guys doing?
a good mictlan build could probably take down Hinnom
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September 29th, 2008, 06:28 PM
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Major General
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Re: No more MP for Hinnom?
The polls not very good, it only has 1 option, ban Hinnom, Gath and Ashdod. No choice.
DarwinsZorro is not really a true and fitting test, as to wether Hinnom is too powerful for MP. As most/all of the players (including me) have been complete and utter cowards and not even seriously tried to stop Hinnom. He has had virtually zero resistance and the other nations have just fought each another or gone AI as soon as Hinnom attacked them. We are for one reason or another a pretty apathetic bunch in DarwinsZorro!
Having said that Hinnom may be the La Ermor of the Early Age, if you know what I mean.
Last edited by Meglobob; September 29th, 2008 at 06:30 PM..
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September 29th, 2008, 06:31 PM
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First Lieutenant
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Re: No more MP for Hinnom?
In Hellscape, Hinnon is behind Neifleheim and a number of other nations and we are on turn 38. I've heard it's been hard fighting, but they don't seem too dominant.
Of course, I've been in my own wars so I don't know the exact details.
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September 29th, 2008, 06:36 PM
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General
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Re: No more MP for Hinnom?
If I were rebalancing Hinnom, I'd give them twice as much Misfortune as every other nation-since they're intended to be a nation of Nephilim-thus offensive to Creation itself, and would naturally suffer a lot of bad luck.
That would also make them unique among nations.
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September 29th, 2008, 06:59 PM
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Lieutenant General
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Re: No more MP for Hinnom?
1. Halve Hinnom's starting army
2. Change their preferred temp to heat 1
3. Change their PD to horites.
that's really all you need to balance them. W/ that, they're certainly no stronger than a number of other early era nations.
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September 29th, 2008, 07:31 PM
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BANNED USER
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Re: No more MP for Hinnom?
I don't mind Hinnom being powerful, but it is a bit silly they seem to be the best at a LOT of things. Like having by far the best PD for instance, for a nation that is already awesome. I mean I like them having great summons and great heroes and I don't want things like that removed (of course, the summons could be upped in cost a little), it's just that they have all of these things on top of each other, just piling up into a scary nation.
I was of the opinion that Ashdod was actually better, but I think Hinnom edges it due to its furious early expansion.
Regardless, I generally seek balance from CBM, not vanilla. I wouldn't like to see Hinnom banned in some MP games but I could understand why it would be. I still don't think it's anywhere near so dominant and crazy as LA Rlyeh though.
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September 29th, 2008, 08:15 PM
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Colonel
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Join Date: Oct 2007
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Re: No more MP for Hinnom?
Honestly, I think the only reason Hinnom is behind Niefel in Hellscape is because Fomoria and Mictlan have been trying to beat down Hinnom for most of the game. Despite our full-fledged efforts, we are losing the war. I am not sure anyone is attacking Niefel. Even with those odds the 2 of them, Niefel and Hinnom, are pretty close. So I would tend to agree that if you want a more balanced game, you might want to avoid using Hinnom or pray that its neighbors gang up on H right out of the box.
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September 29th, 2008, 09:17 PM
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Lieutenant General
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Re: No more MP for Hinnom?
They were crushed in Kingmaker. Among the first 2-3 races killed out of 63. If you have a tough race, it is the other players duty to double team it.
In kingmaker lanka and kailasa took them out with little trouble.
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