|
|
|
|
|
November 16th, 2008, 01:49 PM
|
|
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Exploits, New and Used
Hi, I was looking for a thread just on exploits and couldn't find one. So I will start one.
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander. I'm useing this to kill off LA Rylah krill.
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|
November 16th, 2008, 04:10 PM
|
|
Captain
|
|
Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
|
|
Re: Exploits, New and Used
Here's another: Hell-bind heart or Charm Bogus and his crew. Then copy their scripted orders onto your commanders. Attack commander, fire commander. This is a proscribed exploit, ask your other players if its okay to use. I use it in SP games.
Anyone else have any?
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
|
November 16th, 2008, 06:45 PM
|
|
Sergeant
|
|
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
|
|
Re: Exploits, New and Used
Quote:
Originally Posted by Bwaha
Here's another: Hell-bind heart or Charm Bogus and his crew. Then copy their scripted orders onto your commanders. Attack commander, fire commander. This is a proscribed exploit, ask your other players if its okay to use. I use it in SP games.
Anyone else have any?
|
I wouldn't use that. Those orders were removed for a reason.
*remembering the heady days of Dominions (I)
|
November 16th, 2008, 04:31 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Exploits, New and Used
I would consider life after deathing your mages in order to avoid upkeep as an exploit... but if a game doesn't proscribe it, I guess it's all fair. It's probably a bit of a pain to do, and likely you'll have some losses, but still...
|
The Following User Says Thank You to archaeolept For This Useful Post:
|
|
November 16th, 2008, 07:16 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Exploits, New and Used
What was happening?
|
November 17th, 2008, 02:25 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Exploits, New and Used
Imagine Call of the Winds, divided to ten squads, each squad of hawks commander to "Attack Mages". Imagine archer-army scripted to Fire Commanders.
Staff of Storms was a necessity, but on the other hand, Summon Lesser Air Elemental was A1 spell that didn't require a gem, so non-Air nations had troubles even if they managed to get a Storm somehow.
|
November 17th, 2008, 06:37 AM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Exploits, New and Used
Quote:
Originally Posted by Endoperez
Imagine Call of the Winds, divided to ten squads, each squad of hawks commander to "Attack Mages". Imagine archer-army scripted to Fire Commanders.
|
Dom2 had much fewer units, so being able to attack mages or commanders was a big deal. Back then, skele-spamming with a high death mage was a way to defeat whole armies; now it's just a diversionary tactic.
Having used these commands extensively in Dom3 in both MP and SP, I find that they don't really have much of an effect on human or AI players. Both kinds of players use guards far more than they ever did in Dom2 and there are far more commanders being used per battle.
|
November 17th, 2008, 07:50 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Exploits, New and Used
Endoperez:
You cannot copy commander orders to troops [and afaik if you just enslave that company, they don't have their orders, I also don't know if they get them back if GoRed].
|
November 17th, 2008, 08:55 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Exploits, New and Used
You can, however, set the commanding Giant Hawks to use the orders, and the accompanying Black Hawks to guard commander. They'll follow him everywhere and attack anything within range, so they'll attack what he attacks.
|
November 17th, 2008, 03:00 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Exploits, New and Used
I was answering Trumanator's question, which was about Dominions 1 (Dom:PPP). In there, any commander or unit could be given order to attack or fire enemy commanders or enemy mages.
I doubt that's what Bwaha meant by used exploits, though, so perhaps we should continue on Dom3 discussion.
Does anyone know how to avoid having your champion sent to the arena? I've tried taking away the champion's items, but that doesn't cancel his orders.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|