.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2009, 03:39 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Best Turmoil Luck Nations

Just curious what people think about that combo. Obviously it's more effective for some nations than others, but I'm curious to see if anyone unexpected shows up on the list...

So far some good comments in general on those scales, here's the listed nations:

Kailasa
EA/MA Pangaea
Mictlan
Ermor (all ages?)
LA Ermor and R'lyeh
and...
Blood nations generically.

Last edited by licker; February 25th, 2009 at 04:56 PM..
Reply With Quote
  #2  
Old February 25th, 2009, 03:51 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Best Turmoil Luck Nations

I won't play Turmoil/Luck anymore. I know others will defend it but I have never been able to deal with the lost income from Turmoil over the long run. I do like Luck, and every now and then will play some Order / Luck despite the lack of synergies, usually in a graphs on game where I want some hidden gem/gold income, but even that I do less of these days.

A recent MP game I am in with Order 3 / Misf 2 - first turn got a +750gp event. Thats what I am talking about. Misf when things go bad, you say hey at least I got some design points out of it, when things go right, you feel like you worked the system. Luck is kind of the opposite feeling and when you get a string of bad events you are like wtf, I paid for these scales!
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
The Following User Says Thank You to DonCorazon For This Useful Post:
  #3  
Old February 25th, 2009, 04:10 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Best Turmoil Luck Nations

Quote:
Originally Posted by DonCorazon View Post
I won't play Turmoil/Luck anymore. I know others will defend it but I have never been able to deal with the lost income from Turmoil over the long run. I do like Luck, and every now and then will play some Order / Luck despite the lack of synergies, usually in a graphs on game where I want some hidden gem/gold income, but even that I do less of these days.

A recent MP game I am in with Order 3 / Misf 2 - first turn got a +750gp event. Thats what I am talking about. Misf when things go bad, you say hey at least I got some design points out of it, when things go right, you feel like you worked the system. Luck is kind of the opposite feeling and when you get a string of bad events you are like wtf, I paid for these scales!
I agree with you. But what people seem to miss is that you don't have to take 3/3 scales all the time. I've been playing around with turmoil 1 and luck 2 and it's a good balance.
Reply With Quote
  #4  
Old February 25th, 2009, 04:03 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Best Turmoil Luck Nations

I'd say, a viable idea for everybody with a so pityful PD which won't stand barbarians/knights attacks without being doomed to lose the province. And nations which benefit on the long run way more from gems than from gold.

Given this, Kailasa truly comes to mind, to begin. I'll think about others
Reply With Quote
  #5  
Old February 25th, 2009, 04:07 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Best Turmoil Luck Nations

EA/MA Pangaea are a classic reference here, so I'll get them out of the way early on.
Reply With Quote
  #6  
Old February 25th, 2009, 04:07 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default

Mictlan is a classic turmoil/luck nation.

Low resource troops.

0 gold cost summons for mid/late game.

Order is useless when blood hunting with tax 0, as you should be with Mictlan.
You after be careful managing upkeep with Mictlan, for example with a, 'normal' nation you may end up with upkeep 1000 - 3000+, with Mictlan your upkeep should never really be much over 500 - 1000 gps. I am talking about 40 - 100 provinces here.

Always be on the look out for gold mines with Mictlan or any other turmoil nation. Tax / patrol / pillage to 0 population, then leave permanently at 200 tax to maximise income. Nice side effect of inflicting some nasty starvation effects on any invading armies.

Last edited by Meglobob; February 25th, 2009 at 04:16 PM..
Reply With Quote
  #7  
Old February 25th, 2009, 04:12 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Best Turmoil Luck Nations

Definetly EA/MA Pangaea.
You can also take low production. Using the extra points to push Magic, or Growth can be a useful build.

There are others where you can play without much reliance on armored troops. Nations which have a high capablity for stealth, or assassins, or seducers, or mages. Anywhere that the protections are more likely to come from gems than the equipment that comes on purchased units.

--
per peer-pressure preoccupation
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com
Reply With Quote
  #8  
Old February 25th, 2009, 04:24 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Best Turmoil Luck Nations

The worst misconception, in my eyes, is that if you are taking 3Luck, you MUST take 3Turmoil in order to "maximize" your events.

You may be maximizing your events, but you are killing your baseline income to do so, and this is why the Luck vs Order debates always seem to point in favor of Order.

I find that you can optimize the benefits of 3Luck by (depending on if you are going to go Blood later, or other factors) taking between 1Turmoil, and 1Order. Your base income hit is much lower, and you don't have to get huge to get all of your events, like with 3Order/3Luck. Compare 0Order/3Luck against 3Order/0Luck, and point cost is the same - so if you don't absolutely need a constant income, it's often better because of items/gems/heroes that you get for free, and can't really put a pricetag on.

That said, the nations that can get by best with a Luck build, are often the heavy Blood, or heavy Bless nations. Honestly I think it would be easier to compile a list of all the nations that it's almost suicide to not take 3Order, such as Vanheim and Tir n'a n'Og, whose glamoured troops are so horribly gold expensive.
Reply With Quote
The Following 3 Users Say Thank You to JimMorrison For This Useful Post:
  #9  
Old March 2nd, 2009, 08:24 AM

Dorjan Dorjan is offline
Private
 
Join Date: Oct 2008
Posts: 37
Thanks: 8
Thanked 0 Times in 0 Posts
Dorjan is on a distinguished road
Default Re: Best Turmoil Luck Nations

Quote:
Originally Posted by JimMorrison View Post
The worst misconception, in my eyes, is that if you are taking 3Luck, you MUST take 3Turmoil in order to "maximize" your events.

You may be maximizing your events, but you are killing your baseline income to do so, and this is why the Luck vs Order debates always seem to point in favor of Order.
The idea is to get something for nothing. +3 in luck and +3 in turmoil will give you a base-line for "free" design wise. So it's not a "must" but it's a recommendation starting point.

I myself play Luck with order often and it works well if you can afford the design points. Lump of rock astral pretender usually works well if you are going for the income heavy nation but you must have a good "plan" for trying to up your magic elsewhere as you might be limiting yourself.
Reply With Quote
  #10  
Old March 2nd, 2009, 11:14 AM

squeezing squeezing is offline
Private
 
Join Date: Feb 2007
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
squeezing is on a distinguished road
Default Re: Best Turmoil Luck Nations

What about MA C'tis ?? what does people think and why? would really appreciate some thoughts on this since I'm having a hard time deciding myself...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.