Re: Using SPFix
By that I am assuming you mean aline along hexsides. Not going to happen I feel all terrain is a hex feature.
Use rough often fractionally higher & gives protection admitadly from all sides but if move off can disapear from sight as in behind it. Rough can really represent any clutter in a hex from a few rocks to the odd building or wall given the scale in my view. Bocage could represent a very sturdy high wall that a vehicle would have trouble with & is a major LOS obstacle.
The other option certainly with a fence which adds jack all protection is to use a line of orchards. Will have little effect but to block view along the wall
I have to admit changing a couple of terrain types to something else would be nice.
3 types of pavement come to mind, leaves, short grass does it do anything. While several colours of sand dirt looks nice pavement is pretty much pavement.
Realise probably just add for map designers as any change would need a map generator overhall but brush as a LOS hinderance like long grass possibly harder to spot in but no defence mod & Heavy woods/jungle come to mind. Vehicles no move or high breakdown level, probably impassable to vehicles or AI might do something silly. Open ground in a slightly diffrent colour but with a height (not level) of 1 or 2 would be nice for breaking up large areas of open ground but assume thats what long grass is for
Last edited by Imp; May 17th, 2009 at 06:28 AM..
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