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June 4th, 2009, 01:12 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Sentient Machines - [Game on]
Age: Single
Players: 10
Map: Random Map: Corruption
Map Download link: http://forum.shrapnelgames.com/showp...37&postcount=1
Mods: Custom CBM 1.5, Single-age-mod. See the attachment in this post to download.
Settings: Renaming on, otherwise normal for MA.
Victory: Surrender of other players.
Other Rules: Diplomacy is normal - breaking NAPs is frowned upon but not banned; trades are to be honoured. All pretender designs are done by an impossible AI.
Hosting:
Turns -- Hosting Scheducle
0-10 -- 24h quickhost
11-20 -- 30h quickhost
20-30 -- 36h quickhost
30-50 -- 48h quickhost
50+ -- 60h quickhost
Players:
EA Niefelheim - Falkor
EA Hinnom - Burnsaber
EA Sauromatia - Baalz
EA Fomoria - Fakeymcfake
EA Vanheim - Zlefin
EA Arco - Ferrosol
MA Ulm - Unoptimized
MA Jotunheim - Alpine Joe
LA T'ien C'hi - Atul
LA Utgard - Dragar
Last edited by Burnsaber; June 26th, 2009 at 06:49 PM..
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The Following 2 Users Say Thank You to Burnsaber For This Useful Post:
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June 4th, 2009, 01:19 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
This sounds cool.
Reserve me a spot. I don't know if I can play though, if I can't I'd volunteer to make the pretenders.
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June 4th, 2009, 01:20 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting
I will join as jotunheim. How exactly are we going to handle the process of pretender submission?
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June 4th, 2009, 01:27 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting
Quote:
Originally Posted by Illuminated One
This sounds cool.
Reserve me a spot. I don't know if I can play though, if I can't I'd volunteer to make the pretenders.
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Nation?
Quote:
Originally Posted by Alpine Joe
I will join as jotunheim. How exactly are we going to handle the process of pretender submission?
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Well, I present you two choices. Then I will make a mod that actually allows everyone you to buy that "AI made beast" within normal point limits and everyone will then send their desings as normal.
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June 4th, 2009, 01:44 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
EA Agartha, interested to see what will come of this one.
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June 4th, 2009, 01:45 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
Sounds fun, I'll play Sauromatia.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 4th, 2009, 02:03 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
I pondered on the details a bit.
Settings will be default for MA. CBM will be included, as will Streamers & standards to avoid flag confusion.
Due to intrest in the game, I've decided to cap the number of players at 12. Generating pretenders for any larger amount will be a quite pain in the ***.
Since the game will be most likely accompanied by a custom mod, which gives new magic to pretenders (to make it possible to actually build the AI design with humnn points). I'll release the changes at the start of the game, since some them might become potential wish targets. This might give some hints about what kind of monsters are out there, but not reveal too much.
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June 4th, 2009, 02:16 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Sounds like a crazy game, but sadly my plate is too full to jump onboard right now
But I will offer to be the non-playing admin/pretender dishing out guy, so that Burnsaber and Illuminated One can both play in this game if they wish
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The Following User Says Thank You to Calahan For This Useful Post:
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June 4th, 2009, 02:33 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Quote:
Originally Posted by Calahan
But I will offer to be the non-playing admin/pretender dishing out guy, so that Burnsaber and Illuminated One can both play in this game if they wish
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Thanks, you are awesome. I singed up as Shinyama
I'll be making a mod to make the viewing the AI designs easy. I'll send it to you once it complete.
The mod will appoint one super nation with uber-modded units and national eyes of god with 0 gem cost, to be played by you. The AI nations will have empty recruitment rosters and with indy str 9, will be stuck at their capital. Once all pretenders have broken free, you just teleport against them to see their desings (the amount of candels at the cap will also tell how much dom strenght they took). This will allow you to easily see the AI designs to be played by us.
After that, you just whip up a quick mod which gives some more magic to pretenders where necessary, so that we can actually manually make the designs then.
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June 4th, 2009, 02:57 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Quote:
Originally Posted by Burnsaber
Thanks, you are awesome. I singed up as Shinyama
I'll be making a mod to make the viewing the AI designs easy. I'll send it to you once it complete.
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Will PM you my email to send your mod to, since I don't think you can send attachments using the forum PM's (well at least I couldn't see how)
Quote:
Originally Posted by Burnsaber
After that, you just whip up a quick mod which gives some more magic to pretenders where necessary, so that we can actually manually make the designs then.
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Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it.
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