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				June 9th, 2009, 03:19 PM
			
			
			
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 Corporal |  | 
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				 an idea to reduce turtling 
 Since we don't have a dom 4 to work with, i'm pondering other ways to make games more fun.  This is rather of a hack solution, but it'd be feasible under dom 3 as a way to cut down on turtling and make the midgame more interesting.
 
 
 it center around the issue that part of the problem is the need to hire mages each turn to research, lest you fall behind, and all those researchers means they aren't on the front lines
 so here's what ya do: all units in the game get a big research malus, so they're bad researchers; then, one special unit is added with mod that is a good researcher, a special site is made that allows recruitment of that unit, and one is placed next to each players' capital.  other could also be placed to make prizes to fight over.  they could be marekd with vps so they're easy to find.
 so everyone gets in research from the new guys, and all their normal commander buys and mages can go to actual fighting
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				June 9th, 2009, 03:51 PM
			
			
			
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 Sergeant |  | 
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				 Re: an idea to reduce turtling 
 An interesting idea.  I suggest you make this very map!  I would like to see it, if only to try it. |  
	
		
	
	
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				June 9th, 2009, 04:37 PM
			
			
			
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 Major General |  | 
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				 Re: an idea to reduce turtling 
 So your incentive is to capture as many enemy capitals as possible, because research comes only from the UberSages? (You'd need to give all existing units something like a -30 RP penalty to prevent anyone from boosting back to positive RP w/ items.)
 Another possibility would be to start a game where everyone begins with all spells researched. This would be radically different from a typical Dom3 game, but perhaps fun--and even if you get knocked out early at least you got to play with your toys. Obviously everybody would take Drain-3, and the nations with good national research mages lose part of their competitive advantage, but national power rankings shuffle around anyway depending upon what mods you're using.
 
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				June 10th, 2009, 06:22 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: an idea to reduce turtling 
 
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					Originally Posted by MaxWilson  Another possibility would be to start a game where everyone begins with all spells researched. |  Any idea in how to do this mod-wise? I´m a little weak in the modding part of Dominions, but would like to try a mod like this against the AI... and would it be possible to do it in Dom2 too? (my notebook only handles Dom2 - weak processor).
				__________________Currently Playing:
 Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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				June 10th, 2009, 03:32 PM
			
			
			
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 Major General |  | 
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				 Re: an idea to reduce turtling 
 
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					Originally Posted by Makinus  
	Quote: 
	
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					Originally Posted by MaxWilson  Another possibility would be to start a game where everyone begins with all spells researched. |  Any idea in how to do this mod-wise? I´m a little weak in the modding part of Dominions, but would like to try a mod like this against the AI... and would it be possible to do it in Dom2 too? (my notebook only handles Dom2 - weak processor). |  Download the Debug mod from the mod forums and remove the spells to summon the Debug Sensei. I've considered playing this way in SP too, because I think a large part of the AI's weakness is that it tends to be at e.g. Conj-9, Ench-4, EverythingElse-0 when I'm at Alt-8 Conj-6 Thaum-4 Ench-3 Evoc-7. Also, I like the idea thematically (powerful pretender mages SHOULD already know spells) and it might give me an incentive to take an Awake pretender for once. However, removing research from the game will also radically change the way the game is played, so I haven't ever tried it yet.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				June 9th, 2009, 04:44 PM
			
			
			
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 General |  | 
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				 Re: an idea to reduce turtling 
 I'm not entirely sure how this relates to turtling?  However its not a bad idea.  What you'd need to do tho is make 0-level sites of every path which allow you to recruit these special research units.  That way you would ensure they were common enough that it would simply be a matter of 'gold == research' for all nations. |  
	
		
	
	
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				June 9th, 2009, 05:15 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: an idea to reduce turtling 
 Well it wouldn't really matter what path they were if they o-level, cos 0-levels are automatically known anyway. |  
	
		
	
	
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				June 9th, 2009, 05:32 PM
			
			
			
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 Major |  | 
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				 Re: an idea to reduce turtling 
 I'd suggest a unit that can summon allies that starts in each player's cap instead, that way it wouldn't be able to be captured. You could then also make it summon appropriate researchers for the nation so that national research differences are still in play, unless someone thinks that Vanheim and Bogarus should have the same level of research potential. Since their troops are so evenly matched it would be unfair otherwise. =)
 Pretenders should also not get a malus so that rainbow/researcher types are still a viable choice to kickstart research.
 
 I think using a cap-start unit you could also make this into a mod, as opposed to having it be a specific map, but I'm not familiar with such things so I could be mistaken.
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				June 9th, 2009, 06:48 PM
			
			
			
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 Major General |  | 
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				 Re: an idea to reduce turtling 
 Micah is correct, you could make it a cap-only recruitable unit with a mod and then anyone who captured your capital wouldn't be able to recruit UberSages there. I thought you wanted the opposite, that you CAN recruit UberSages at captured capitals in order to encourage aggressive gameplay.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				June 9th, 2009, 06:54 PM
			
			
			
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 BANNED USER |  | 
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				 Re: an idea to reduce turtling 
 Well it can all be done via modding pretty much. I mean the crux of all the ideas in this thread. None of em are really a problem. Of course the solutions have a few issues, but it's all doable. |  
	
		
	
	
	
	
	
	
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