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June 16th, 2009, 02:33 PM
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Corporal
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Join Date: Jun 2009
Location: Cape Coral, Florida USA
Posts: 85
Thanks: 13
Thanked 24 Times in 17 Posts
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Rommel SW of Arras 10/21/1940 Scenario
Rommel personally deploys rear echelon units including, 88's and artillery using direct fire to stop British Matildas, in his rear outside Arras.
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June 17th, 2009, 12:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
It's a nice beginner scenario and we need more of those.
Don
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The Following User Says Thank You to DRG For This Useful Post:
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December 31st, 2009, 01:01 AM
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Private
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Join Date: Dec 2009
Posts: 7
Thanks: 0
Thanked 5 Times in 2 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
Hadn't played in a couple years, so tried this scen out after patching the game. I won handily as the Germans, so maybe it favours that side as I'm mighty rusty.
The game brought up a rules question. There were ammo vehicles as late scen reinforcements. Were they to be used to resupply ammo for the 88s? If so, what's the procedure? The HTML manual has no search feature that I could find.
Grant
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December 31st, 2009, 10:46 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
Park them in the hex beside the 88's, wait 2 turns and you're loaded , remember that both the vehicle and the reloading unit must be standing still the turn before so it can load
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I am not responsible for any damage your brains may suffer by reading the text above
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December 31st, 2009, 07:17 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
As icamp pointed out,
Reloading is fundamentaly easy to do but tricky to accomplish,
you are very vunerable during the process,
Make sure there is no enemy units that can fire on either unit whilst reloading, or else you've sent a very large bomb with a splash-over to all adjecent frendlies
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January 1st, 2010, 10:02 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
Quote:
Originally Posted by gila
As icamp pointed out,
Reloading is fundamentaly easy to do but tricky to accomplish,
you are very vunerable during the process,
Make sure there is no enemy units that can fire on either unit whilst reloading, or else you've sent a very large bomb with a splash-over to all adjecent frendlies
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For real, i really avoid ammo carriers around the battleare unless extremely nescessary, i don't like having them near my arty park, as the guns are easy to spot due to smoke and when something goes bang i'd rathe be far away from it
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January 1st, 2010, 11:20 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Rommel SW of Arras 10/21/1940 Scenario
Quote:
Originally Posted by grant
Hadn't played in a couple years, so tried this scen out after patching the game. I won handily as the Germans, so maybe it favours that side as I'm mighty rusty.
The game brought up a rules question. There were ammo vehicles as late scen reinforcements. Were they to be used to resupply ammo for the 88s? If so, what's the procedure? The HTML manual has no search feature that I could find.
Grant
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Link to PDF version if that helps
http://forum.shrapnelgames.com/showthread.php?t=44521
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