|
|
|
|
October 15th, 2001, 08:31 PM
|
Private
|
|
Join Date: Oct 2001
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Toning down the resources requirements.
I don't like the minerals requirements for the game, it's too excessive, difficult to get any kind of a decent sized fleet going unless you colonize and mine huge numbers of colonies. Is there a way to tone down the maint. cost values? I had a search the other night and couldn't find anything. I know how to turn down the initial minerals cost on things, but not the maintenance cost.
(and how is that calculated?)
__________________
'If there are gods, they do not care, and justice always goes to the strong. But know this - all that is done before the naked stars is remembered' - Klingon proverb, the Final Reflection.
|
October 15th, 2001, 08:40 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Toning down the resources requirements.
Look for this line in the settings.txt file:
quote: Empire Starting Percent Maint Cost := 25
Drop that number. Make sure if this is a multiplayer game that everybody has the same settings though.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
October 15th, 2001, 11:18 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Toning down the resources requirements.
quote: Originally posted by Gavin:
I don't like the minerals requirements for the game, it's too excessive, difficult to get any kind of a decent sized fleet going unless you colonize and mine huge numbers of colonies. Is there a way to tone down the maint. cost values? I had a search the other night and couldn't find anything. I know how to turn down the initial minerals cost on things, but not the maintenance cost.
(and how is that calculated?)
Besides changing the single setting in settings.txt for maintenance costs, you can also increase the mining ability of mineral extraction facilities or edit components.txt to decrease the minerals costs of various components. There is lots and lots of room for customization of the game.
|
October 16th, 2001, 01:58 AM
|
Private
|
|
Join Date: Oct 2001
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Toning down the resources requirements.
Thanks for the ideas, guys! I was on the wrong track I guess, looking for a 'maintenance cost' for various things, and it's actually 25% of the completed ship's total cost (which is rude, we never went above 10% in our old pen and paper galactic strategy games)
__________________
'If there are gods, they do not care, and justice always goes to the strong. But know this - all that is done before the naked stars is remembered' - Klingon proverb, the Final Reflection.
|
October 16th, 2001, 02:41 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Toning down the resources requirements.
I reccommend using the bases' maintenance reduction ability.
Copy that to the ships, and set it to whatever you feel like.
-60% to maintenance will give you your "10% of build cost"
This way, you don't have to reduce the build cost, or affect the racial characteristics limits (reducing the starting %cost will affect racial traits such as "maintenance reduction")
__________________
Things you want:
|
October 16th, 2001, 02:50 AM
|
Corporal
|
|
Join Date: Oct 2000
Location: New York
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Toning down the resources requirements.
While we are on the subject of maintenance, is there any way to give mothballed ships a small maintenance cost?
Without it, it seems like its a very easy way to store minerals; just build em, mothball and scrap at a later date.
Repo Man
__________________
~~Repo Man at your service~~
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|