.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 28th, 2009, 08:17 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default How to make Banners & other mod making questions

My multiplayer scenario is nearly done. Just a few last questions if anyone can help.

In order to make a mod banner what do I need to do? I know where it goes and where to put this address in the mod file but how do I make the file i.e how do I get a .tga file? I have MS Paint, irfanview and CoralDraw. I don't seem to be able to even open a .tga with these never mind make one!

I have put in some recruitable commanders that are pretty tough. Ideally I would like to limit the number of these but still have them bought from the Capital. i.e. I want to make them Unique and limit them to say 6. Is it possible to do this and if so how?

If I create a recruitable unit (not a commander) that has magic paths, summon allies and auto summons and other abilities that are useable only by commanders will any of these take effect before the unit is Gift of Reasoned? And is autosummons commander only? Or will a unit spawn other units when not a commander? I assume it will acquire these abilities once it is Gift of Reasoned.
Reply With Quote
  #2  
Old July 28th, 2009, 08:40 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: How to make Banners & other mod making questions

For the first question, 99% of all responses are going to be - get gimp. It can deal with .tga files and is very useful for creating unit graphics as well.

I'm also 99% sure that you can't make a recruitable commander that's unique and you can have 6 of them. If you make a commander unique, you can only have one of it. So if you want more than one unique commander, you're going to have to make 6 copies of the same commander pretty much, just with different unit numbers. It'll clutter up the recruitment screen but you'll get what you want. Or you could make them insanely expensive to the point where it's not really feasible to buy many of them. It'd have a smiliar effect, though they'd have to be pretty darn good to justify the kind of cost I'm thinking.

I am not 100% sure about this last question. My guess would be that a unit has to be a commander for autosummons to work, the other stuff definitely only works when it's a commander.
Reply With Quote
The Following User Says Thank You to rdonj For This Useful Post:
  #3  
Old July 28th, 2009, 09:27 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: How to make Banners & other mod making questions

Cheers rdonj.

I don't really know how unbalancing the recruitables will be. Hopefully not too much. They are going to be very expensive and it won't really matter if none are recruited as some will appear as heros, where as it will if they are recruited in huge quantities and they unbalance the game So I am going to err on the expensive side

But my other option is to make them less expensive but none commanders so that they have to be gift of reasoned. That pushes back their usefulness a long way although I suppose I could copy the spell and make a nation only version that has lower requirements.
Reply With Quote
  #4  
Old July 28th, 2009, 10:22 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: How to make Banners & other mod making questions

Balance is not a big thing if you pitch it as an better computer-player nation.

You MIGHT be able to tie a unique into a magic site for the nation but the mod experts would have to judge that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old July 28th, 2009, 05:45 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: How to make Banners & other mod making questions

There's no reason you couldn't do that. I believe Burnsaber did that with his Holy War mod, though I myself have not run into the uniques if they are there.

One thing about making the commanders recruitable as troops... you can get a lot more of them per turn that way. Yeah gift of reason is somewhat expensive to be casting repeatedly, but if the commanders are good enough it may be worth it. Perhaps you would be better off just making them into lowish level unique summons, or heroes.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.