.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 14th, 2009, 07:00 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default AI Pretenders

To make the SP game more challenging i want to design the AI pretenders, i´m thinking about assigning immobile imprisioned pretenders to all AIs with good scales so the AI is more of a challenge.

I´m not sure how to do it though.. must i assign all AI players like they are human, design the pretenders and then at the first turn to computer control? there is no easier way?

Also, any good ideas for immobile pretenders for the AI? Thanks.
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old October 14th, 2009, 07:05 PM

Maerlande Maerlande is offline
BANNED USER
 
Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
Thanks: 26
Thanked 55 Times in 29 Posts
Maerlande is on a distinguished road
Default Re: AI Pretenders

Makinus,

I'm also working on this to fit with Ballbarians SemiRandom. We have a discussion going in the Maps and Mods link here:

http://forum.shrapnelgames.com//showthread.php?t=44008

I downloaded Ballbarians God Editor and am working to learn it. But the hardest part is designing suitable AI pretenders. I'd be happy to share with you.

Regards,
Maer
Reply With Quote
  #3  
Old October 14th, 2009, 07:28 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: AI Pretenders

There are two ways of doing it. Design them in the game, start with them as human players, then set them to AI. Or design them with map commands and append them to the end of the map. Im afraid there is no map-commands option to put a god to sleep or imprisoned.

However with the map commands you do get to do much more. A pretender can be ANY unit in the game, not just those on the pretender list. You can pile on magic and scales (just remember to turn off "cheat detection"). You can also give the god starting equipment such as a Frost Brand sword and an Anti-Magic Amulet. You can assign bodyguards that it usually would not have access to such as angels. You can also give the AI nation extra troops, extra castles, extra magic sites, etc.

Here is a quicky-reference list of the map commands just so you can see whats there.
http://www.dom3minions.com/docs/map_qref.txt

Here is an example of an AI god. Try copying aran.map in your maps directory to aran2.map then add these lines to the end.
Quote:
#god 11 812 -- Lord of the Wild
#comname "Green Mind"
#allies 11 26 -- likes to ally with Oceania if they are both AI
#allies 11 48 -- likes to ally with Oceania if they are both AI
#allies 11 40 -- likes to ally with mid_Pangaea if they are both AI
#allies 11 61 -- likes to ally with late_Pangaea if they are both AI
#allies 11 48 -- likes to ally with Oceania if they are both AI
#clearmagic
#mag_death 4 -- needed for Pangea spells and a bless
#mag_nature 4 -- needed for Pangea spells and a bless
#mag_blood 4 -- good combo with the above and a bless
#additem "Treelord's Staff" -- 2 more nature
#additem "Skullface" -- helmet with 1 more death and support
#additem "Armor of Souls" -- armor and 1 more blood
#additem "Boots of the Behemoth" -- goes well with his size 6
#additem "Brazen Vessel" -- misc slot and 1 more blood
#additem "Ring of Sorcery" -- 1 death and 1 nature and 1 blood
#dominionstr 11 6
#scale_chaos 11 2
#scale_lazy 11 2
#scale_cold 11 -1
#scale_death 11 0 -- this line might need removed
#scale_unluck 11 -3
#scale_unmagic 11 -1
Now start an Early Era game with that map and add Pangaea as an AI. Pangaea (nation 11) will have a god named GreenMind with very helpful starting equipment and decent scales.

Gandalf Parker
--
Some people NEED menus.
All options open with no menu list appears to them to be no options at all.
Reply With Quote
  #4  
Old October 14th, 2009, 07:26 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: AI Pretenders

The problem with semi random is that i can´t use it with the All Ages/Single Age mod (or at least i don´t know how) and i love to use that mod...

looks like i´ll have to manually set each pretender...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.