Deep in the night over here so only short answers:
>1. If I apply a specific strategy to an existing ship Class in the Design window, does it apply to existing ships of that design? Or just to brand new ships created after I've specified the strategy?
It does apply to all the ships of this design. You can even assign a new tactic and all the ships of this class will now follow this new strategy.
>2. If an individual ship has a strategy assigned, does it only have an effect when the ship is solo, or does it also do something when it is part of a fleet? i.e., do fleet strategies override ship strategies?
Fleet strategies will override ship strategies. See below.
>3. How does "Primary movement" interact with "secondary movement"? Does it pick the one that seems the most convenient at the time? Will "Maximum Weapon Range" and "Don't get hurt" together work like I think? (Creep into range, shoot, and retreat until weapons are ready to fire again)
It will follow the first one until for some reason this is not longer possible (e.g. all weapons destroyed). Then it will follow the second strategy. But whatever your strategy is, if the design is unarmed (and PDC are not weapons for this matter!) or all weapons are reloading (i.e. it IS in fact unarmed
) it will always follow the "Don't get hurt" strategy. A missile ship will fly in, fire its missile and retreat until reloaded. So make sure that you don't mix missiles with beam weapons as this ship is not unarmed. It will fly in, fire its missle and go ahead to fire its beam weapons.
>4. If I select "Ships" under "Types that break formation", then will all my ships flee for the corners? Or will they simply be free from the bounds of the assigned formation to kick butt at will. (I hate it when ships move out of firing range just to maintain their position in the formation.)
They will just break free from the fleet strategy and will follow whatever strategy the ship class has in the design windows.
[This message has been edited by [K126]Mephisto (edited 27 October 2001).]