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November 18th, 2009, 10:51 PM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
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Gem Use for Fatigue/Boosting Skill
Hey, folks. I'm a bit confused on gem use as it relates to being able to cast a spell. According to the manual:
- only 1 gem can be used to temporarily boost a mage's skill by 1 to cast a single spell
- 1 gem is needed for every 100 spell fatigue
- a mage can not use more gems for skill boosting and spell fatigue than his native skill in a path
Are these all true, and is the gem limit based on the mage's native skill or his current skill prior to casting the spell (i.e., increased via Summon Earthpower, Summon Storm Power, etc.)? I have an example:
I have an E2 mage that wants to cast Earthquake. I use Summon Earthpower to get him to E3 for the battle, and then an earth gem to get him to E4 to be able to cast the spell. Since Earthquake has 300 fatigue, he needs an additional 3 earth gems, bringing the total number of gems for skill boosting and spell fatigue to 4, which is two more than his native skill in earth (E2). According to the manual, he would not be able to cast Earthquake in this manner. Is that correct?
Also, assuming he could cast Earthquake in this manner, would he have to use an additional 3 earth gems, since the spell description says the spell requires 3 earth gems?
I feel like I'm not reading the manual correctly. TIA for any help!
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November 18th, 2009, 11:07 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
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Re: Gem Use for Fatigue/Boosting Skill
I THINK that he cannot cast it since with earthpower he only has E3. (i think that lets him use another gem) but then he still needs 4 to cast the spell. either way, he can't cast it
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November 19th, 2009, 01:46 AM
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Private
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Join Date: Oct 2009
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Re: Gem Use for Fatigue/Boosting Skill
Testing confirms that an E2 mage casting Summon Earthpower will not cast Earthquake (he will happily spam Summon Earth Elemental at three gems a pop, however). Adding Boots of Earth, the mage will cast Earthquake with four gems, if available, three for Earthquake and one which cuts fatigue in half, giving himself 150 fatigue + encumbrance.
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November 19th, 2009, 08:08 AM
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Captain
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Re: Gem Use for Fatigue/Boosting Skill
Quote:
Originally Posted by Mysterio
Hey, folks. I'm a bit confused on gem use as it relates to being able to cast a spell. According to the manual:
- only 1 gem can be used to temporarily boost a mage's skill by 1 to cast a single spell
- 1 gem is needed for every 100 spell fatigue
- a mage can not use more gems for skill boosting and spell fatigue than his native skill in a path
Are these all true, and is the gem limit based on the mage's native skill or his current skill prior to casting the spell (i.e., increased via Summon Earthpower, Summon Storm Power, etc.)?
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Everything here is true. Gem limit is based on the current skill prior to casting the spell.
In the example, the mage has E3 after summon earthpower and needs 4 gems to cast earthquake (1 for boosting his level to E4 and 3 for the spell itself). He cannot do it because he can use up at most 3 gems in one casting with his current skill of E3.
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November 19th, 2009, 08:15 AM
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Corporal
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Join Date: Aug 2009
Location: Wesley Chapel, FL
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Re: Gem Use for Fatigue/Boosting Skill
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by Mysterio
Hey, folks. I'm a bit confused on gem use as it relates to being able to cast a spell. According to the manual:
- only 1 gem can be used to temporarily boost a mage's skill by 1 to cast a single spell
- 1 gem is needed for every 100 spell fatigue
- a mage can not use more gems for skill boosting and spell fatigue than his native skill in a path
Are these all true, and is the gem limit based on the mage's native skill or his current skill prior to casting the spell (i.e., increased via Summon Earthpower, Summon Storm Power, etc.)?
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Everything here is true. Gem limit is based on the current skill prior to casting the spell.
In the example, the mage has E3 after summon earthpower and needs 4 gems to cast earthquake (1 for boosting his level to E4 and 3 for the spell itself). He cannot do it because he can use up at most 3 gems in one casting with his current skill of E3.
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So any spells (not gems) that boost a skill also boost the number of gems that can be used to cast the spell?
I guess I'm confused by spell descriptions and the manual stating that one gem is needed for every 100 fatigue. Looking at the description for Earthquake, it says it needs 3 earth gems and has a 300 fatigue. Assuming I have an E4 mage, does that mean it takes 3 earth gems + another 3 for the 300 fatigue (1 gem per 100 fatigue), or is the "Requires 3 earth gems" in the spell's description a result of the spell's fatigue cost (so only 3 gems are required instead of 6)?
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November 19th, 2009, 08:23 AM
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Captain
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Join Date: Jan 2008
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Re: Gem Use for Fatigue/Boosting Skill
Quote:
Originally Posted by Mysterio
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by Mysterio
Hey, folks. I'm a bit confused on gem use as it relates to being able to cast a spell. According to the manual:
- only 1 gem can be used to temporarily boost a mage's skill by 1 to cast a single spell
- 1 gem is needed for every 100 spell fatigue
- a mage can not use more gems for skill boosting and spell fatigue than his native skill in a path
Are these all true, and is the gem limit based on the mage's native skill or his current skill prior to casting the spell (i.e., increased via Summon Earthpower, Summon Storm Power, etc.)?
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Everything here is true. Gem limit is based on the current skill prior to casting the spell.
In the example, the mage has E3 after summon earthpower and needs 4 gems to cast earthquake (1 for boosting his level to E4 and 3 for the spell itself). He cannot do it because he can use up at most 3 gems in one casting with his current skill of E3.
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So any spells (not gems) that boost a skill also boost the number of gems that can be used to cast the spell?
I guess I'm confused by spell descriptions and the manual stating that one gem is needed for every 100 fatigue. Looking at the description for Earthquake, it says it needs 3 earth gems and has a 300 fatigue. Assuming I have an E4 mage, does that mean it takes 3 earth gems + another 3 for the 300 fatigue (1 gem per 100 fatigue), or is the "Requires 3 earth gems" in the spell's description a result of the spell's fatigue cost (so only 3 gems are required instead of 6)?
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Yes, any spell that boosts a path also boosts the number of gems that can be spent on later spells.
The gem cost for a spell is what the description says and it's a result of the spell's fatigue. So, for earthquake it's 3 gems, not 3+3.
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November 19th, 2009, 03:55 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: Gem Use for Fatigue/Boosting Skill
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by Mysterio
Quote:
Originally Posted by Psycho
Everything here is true. Gem limit is based on the current skill prior to casting the spell.
In the example, the mage has E3 after summon earthpower and needs 4 gems to cast earthquake (1 for boosting his level to E4 and 3 for the spell itself). He cannot do it because he can use up at most 3 gems in one casting with his current skill of E3.
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So any spells (not gems) that boost a skill also boost the number of gems that can be used to cast the spell?
I guess I'm confused by spell descriptions and the manual stating that one gem is needed for every 100 fatigue. Looking at the description for Earthquake, it says it needs 3 earth gems and has a 300 fatigue. Assuming I have an E4 mage, does that mean it takes 3 earth gems + another 3 for the 300 fatigue (1 gem per 100 fatigue), or is the "Requires 3 earth gems" in the spell's description a result of the spell's fatigue cost (so only 3 gems are required instead of 6)?
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Yes, any spell that boosts a path also boosts the number of gems that can be spent on later spells.
The gem cost for a spell is what the description says and it's a result of the spell's fatigue. So, for earthquake it's 3 gems, not 3+3.
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I don't think this is true. At least it has happened to me that I summon earthpowered someone to be able to cast a spell and he didn't do it. Considering this was against LA Ermor enemy force to small can't be the reason.
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November 19th, 2009, 06:30 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Re: Gem Use for Fatigue/Boosting Skill
Quote:
Originally Posted by Illuminated One
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by Mysterio
So any spells (not gems) that boost a skill also boost the number of gems that can be used to cast the spell?
I guess I'm confused by spell descriptions and the manual stating that one gem is needed for every 100 fatigue. Looking at the description for Earthquake, it says it needs 3 earth gems and has a 300 fatigue. Assuming I have an E4 mage, does that mean it takes 3 earth gems + another 3 for the 300 fatigue (1 gem per 100 fatigue), or is the "Requires 3 earth gems" in the spell's description a result of the spell's fatigue cost (so only 3 gems are required instead of 6)?
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Yes, any spell that boosts a path also boosts the number of gems that can be spent on later spells.
The gem cost for a spell is what the description says and it's a result of the spell's fatigue. So, for earthquake it's 3 gems, not 3+3.
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I don't think this is true. At least it has happened to me that I summon earthpowered someone to be able to cast a spell and he didn't do it. Considering this was against LA Ermor enemy force to small can't be the reason.
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In my experience so far it is true. Give more details about your case.
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November 19th, 2009, 10:44 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
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Re: Gem Use for Fatigue/Boosting Skill
How much fatigue would a natural 4 earth mage accrue from casting Earthquake with just 3 gems? 38+encumberance?
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November 19th, 2009, 11:13 AM
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General
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Join Date: Apr 2005
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Re: Gem Use for Fatigue/Boosting Skill
Earthquake is E4, 3 gems, 300 fatigue, right?
He's casting it with the minimum requirements, so he'd take 300 fatigue + encumbrance, which will get capped at 200.
Gems for the spell's cost don't reduce fatigue.
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