|
|
|
|
|
December 10th, 2009, 05:48 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Mooseknight: EA 12-nation game, Running
I'm starting a new game, Mooseknight:
Server: llamaserver
Era: EA
Mods: CBM 1.6, Streamers & Standards, Magic Site Mod
Map: World of Symmetry v0.4
Provinces: 231 land + 34 sea
Nations: 10 land, 2 sea
Settings: Default (HoF 15, renaming on)
Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession.
Turns: start at 27h, go to 52h from there and if needed, longer.
Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No!
NAPs etc are allowed, but are non-binding. Backstabbing is encouraged.
Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned.
Open to: Anyone, if you do not recklessly abandon the games you join.
Players - Nations:
vfb - Oceania
Omnirizon@IRC - R'lyeh
Frozen Lama - Fomoria
Trumanator - Mictlan
Squirrelloid - Marverni
Quitti - Niefelheim
Ossa - Sauromatia
RadioGibbon - Ulm
mscfish - TC
Belac - Agartha
Debaser8 - Kailasa
FAJ - C'Tis
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; March 17th, 2010 at 01:18 AM..
|
December 10th, 2009, 09:11 AM
|
Second Lieutenant
|
|
Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12
I'd like to take the Sauros.
|
December 10th, 2009, 09:14 AM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Nieflheim? Sauromatia? Does no one like to play the underdogs? I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p
|
December 10th, 2009, 09:43 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Respect to Squirrelloid for choosing an underdog! To be fair to Quitti, that was a random roll. I don't mind if anyone wants to change their picks, as long as no-one's already got it.
Oh, and please try out the map (v0.3) in case I've broken anything.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
December 10th, 2009, 10:01 AM
|
|
Corporal
|
|
Join Date: Jun 2008
Posts: 118
Thanks: 6
Thanked 6 Times in 5 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
I'll take Ulm please.
|
December 10th, 2009, 10:28 AM
|
Sergeant
|
|
Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
An opportunity to play Lanka I simply can't resist!
|
December 10th, 2009, 11:50 AM
|
Corporal
|
|
Join Date: Nov 2008
Location: china
Posts: 101
Thanks: 6
Thanked 2 Times in 2 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Tc,please.
I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod?
Thanks!
Last edited by mscfish; December 10th, 2009 at 12:19 PM..
|
December 10th, 2009, 01:56 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Hi all!
Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha.
I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK.
Thanks!
|
December 10th, 2009, 01:57 PM
|
Corporal
|
|
Join Date: Dec 2009
Location: SF, CA
Posts: 182
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much.
|
December 10th, 2009, 02:57 PM
|
Major General
|
|
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
|
|
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area. By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P
(All in jest, of course, but it would be nice to see fewer games with so many power nations)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|