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January 8th, 2010, 02:36 AM
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Captain
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Join Date: Oct 2008
Posts: 898
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Scenario 32 Danube Rivermen
I run in a bit of a lul in pbem play,
So looking thru some scenarios for fill this one seemed interesting.
Was it ever!
You got amphibious landings, gunboats and naval transports,Calvary,planes and light tanks and armored cars not to mention you have to stop a demo squad from blowing the bridge (which i failed to do)and then if that's not enough you have to assault a Castle if you make it that far.
Just got a draw but enjoyed every minute of it,
I'd say this scenario has very good replayability it plays fast but has a big battle feel to it.
Those river batteries slow you down in hindsight would have hammered the secondary ones more as lost some naval transport with all aboard.
Definitely winnable but not easy, would settled for a marginal.
I just rushed bit too much this time for certain.
Last edited by gila; January 8th, 2010 at 03:02 AM..
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January 9th, 2010, 07:04 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Scenario 32 Danube Rivermen
A simple tip would be to keep your transports behind the fighting ships, and fire smoke at places you would place a gun, some HE as well, but don't waste it all, you'll need it to assault the castle and the city, btw, did you beat the castle?
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January 9th, 2010, 08:43 PM
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Captain
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Join Date: Oct 2008
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Re: Scenario 32 Danube Rivermen
Quote:
Originally Posted by iCaMpWiThAWP
A simple tip would be to keep your transports behind the fighting ships, and fire smoke at places you would place a gun, some HE as well, but don't waste it all,
I realize now smoke would've helped,I was using gunboats to silence the next battery near the bend in the river makes direct fire smoke only possible for the battery south of the river
you'll need it to assault the castle and the city, btw, did you beat the castle?
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Almost, got at the gate,,cleared the trenches but ran out of time,main problem was controlling the town had all my AC's trapped south since the bridge was blown and some Yugo CS light tanks and infrty are there.
One thing i should mention, calvary could be used effectively running down routed units in the south,i lost most of mine from that immobile mortar boat!
Last edited by gila; January 9th, 2010 at 09:11 PM..
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January 10th, 2010, 08:45 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Scenario 32 Danube Rivermen
Saw this & sounded like fun so thought I would try but dont know if I should thank or curse you, make the fort did you say not sure about that with my start. First shore battery most guns decided to ignore closer ships & fire on distant one routing it. Then an ATG decided it was fair game to so my HQ went to the bottom on turn 2 thats what I call a good start
Like you say probably infinetly replayable with so many variables due to every type of unit.
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January 10th, 2010, 02:50 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Scenario 32 Danube Rivermen
Quote:
Originally Posted by Imp
Saw this & sounded like fun so thought I would try but dont know if I should thank or curse you, make the fort did you say not sure about that with my start. First shore battery most guns decided to ignore closer ships & fire on distant one routing it. Then an ATG decided it was fair game to so my HQ went to the bottom on turn 2 thats what I call a good start
Like you say probably infinetly replayable with so many variables due to every type of unit.
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Almost lost my HQ on the first turn also, Guess i got lucky, boat was badly damaged so ran it ashore and offloaded HQ.
I had planned to rescue later with a LC but decided they were better off shipwrecked but still alive.
Things improve when reinforcements start to arrive if you can keep those paras alive thru the hosing they'll surely get, pop smoke asap as you will need them desperately later.
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January 10th, 2010, 07:26 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
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Re: Scenario 32 Danube Rivermen
This is a really well designed scenerio so many choices on what to do was up till the small hours playing it now on turn 14 & things are coming together. The force North of the river is finaly making progress & my cavalry will be at the bridge road shortly & its still up with arty covering the far end. Paras ignored your advice & charged for the bridge at all costs along with truck infantry when they turned up, not far to go but they have paid a very heavy price for the ground. Boats moving under cover of there own smoke are about 500m from the bridge & can hopefully cover any attempt to blow it soon. Another couple of turns & first landings in town should be possible then all I have to do is sink that ship without losing mine & cover the bridge for engineers was my thought when went to bed.
Said this was good had to have a quick go this morning to find out if I can keep the bridge up, now at turn 18 the monitor ship is very heavily damaged & some troops have landed in town. My tanks have turned up & are halfway across the bridge though had a big scare when an R-35 appeared out of nowhere. Looks like made it just in time as a squad has come into sight at the far end of the bridge sending half my cavalry that way. Should be able to turn my attention to the fort now sending units still in boats will head that way.
As I have the turns 14 & 18 uploaded if want a look
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January 11th, 2010, 11:17 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Scenario 32 Danube Rivermen
Despite my position had several turns fighting them off they tried hard to blow it or reach the explosives on it, tanks stuck on bridge for 3 or 4 turns defending it with every boat I can muster. Bonus was R-35s tried to attack them but ships took them out, if swapped for new explosive class my tanks might have ended up in the river. One turn earlier might have been a lot easier.
Town is hard going really & planes show its being reinforced. The fort is proving relativly easy so far at 2nd trench line if it carries on this way 2 boats of troops heading for it will miss all the action. Really missing my HQ now in big firefights as cant unpinn key units so slow going & leaving guys behind who will probably be permanently stuck as out of contact.
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