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October 30th, 2001, 01:32 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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System wide abilities
I've got a game going where I've now got sytem Robotoid Factories in each system. I've just recently developed system Mineral scanners, eco-farms and rad colliders. When I add one of these to the build queue, I get a message saying that I've already got a facility with this abilitiy (or somesuch). Does that mean that System Scanners, Eco-Farms and Rad-Colliders won't do anything in a system that already has a System Robotoid Factory?
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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October 30th, 2001, 01:39 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: System wide abilities
Yes. I don't know if it's intentional though. If you add a regular mineral scanner on a planet, you get both bonuses on that planet though...
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Captain Kwok = Captain Spoogy
"Reality is a nice place to visit, but I wouldn't want to live there..."
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October 30th, 2001, 01:41 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: System wide abilities
Damn. Guess that means I've got some changes to make in my game.
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"You don't know the Power of the Dark Side. I must obey my Master"
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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October 30th, 2001, 02:54 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: System wide abilities
which raises the question, are high levels of resourse extraction worth researching at all?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 30th, 2001, 02:57 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: System wide abilities
apparently not. I've wasted a lot of research into something I can't use. That sucks.
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"You don't know the Power of the Dark Side. I must obey my Master"
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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October 30th, 2001, 04:04 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: System wide abilities
In the standard game, no they're not worth it. I never research beyond level 3 in the standard config. But... in my custom config I've removed the 'enhancers' and put a more logical type of facility in levels 3-6 of each resource. Value improvement plants, a seperate one for each resource! Renamed to something that sounds pseudo-technically capable of doing what it's doing, of course. Yes, I removed the "all three resources" improvement plant in the planetary improvement techs and left just the atmosphere facilities. How logical is it that ONE process/machine can improve all three resources on a planet? Not at all! So, now it's more logical. This way you can have to specially research the type that you need. Now I'll have to go edit all 20 of the AI research files to deal with this. Oh, well.
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