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  #1  
Old November 1st, 2001, 07:35 PM

Commander G2 Commander G2 is offline
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Default Satelittes and Weapon Platforms Designs

Here is a strategy hint to consider:

Late in the game, Satellites and Weapon Platforms will have a hard time hitting ships with high defense (ship and fleet training/experience, ECMs, racial modifiers, scattering armor, stealth armor, cultural modifiers, hull size). They just do not have the means of increasing their to hit enough to compensate. Even the -30 of a Wave Motion gun will not be enough to compensate. For that reason, I would recommend that you only put missles or point defenses on these units.

Also, ships attacking planets can hang back at max range and plug away because they can hit fine from there (Combat Sensors III, Fleet Exp, Ship Exp, Racial Modifiers, Cultural Modifiers).

This is less of a problem for fighters because fighters have an inherent +50 to hit and can be added to fleets to at least gain fleet experience. Fighters can also close to point blank range which helps.
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Old November 1st, 2001, 09:57 PM

tesco samoa tesco samoa is offline
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Default Re: Satelittes and Weapon Platforms Designs

Unless your Religious.

Then they will hit always.

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  #3  
Old November 1st, 2001, 10:12 PM

Menschenfresser Menschenfresser is offline
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Default Re: Satelittes and Weapon Platforms Designs

Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.

A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.

Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.

Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.

An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.

Just stupid ideas. Take em or leave em.
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Old November 1st, 2001, 11:38 PM

bearclaw bearclaw is offline
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Default Re: Satelittes and Weapon Platforms Designs

I like the orbiting idea. I think that would not only make things more interesting but would also alivate the problem of combat starting and all your sats being launched on the opposite side of the planet and never end up in range. Kind of useless that way.

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  #5  
Old November 2nd, 2001, 01:23 AM

Shyrka Shyrka is offline
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Default Re: Satelittes and Weapon Platforms Designs

quote:
Originally posted by Menschenfresser:
Never use either of them. For vunerable planets I use a combo of mines (in space), fighters, and starbases.

A nice option would be to add a feature where one can predetermine the location of starbases, satellites, etc...upon their construction completion. Location would be permanent. It would make for some interesting strategy in planetary defense.

Of course as icing a .txt file could be added, much like the formation file, so we could mod them for the AI.

Imagine having tactical combat open and your ships are mixed up in a field of satellites. Would make planetary defense much more fun. There would be a limit of spaces you could occupy though...say 20-25.

An orbit to satellites would be fun too. Have them automatically move 1, 2 or 3 spaces around a planet.

Just stupid ideas. Take em or leave em.



They aren't stupid ideas. Someone posted a week or so ago that sats should appear scattered defensively around a planet, and not stacked as they actually do. In fact, i think that a .txt like the one you say is a very interesting and logic idea.

I use sats with seekers and PDCs. They are cheap, doesn'nt need maintenance and my little experience shows that they can be an excellent aid in defensive purposes (In my style of playing, of course).
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  #6  
Old November 2nd, 2001, 01:33 AM

Andrés Andrés is offline
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Default Re: Satelittes and Weapon Platforms Designs

What about modding the weapon mounts for sats and weap plats increasing range and to hit chance.
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