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March 30th, 2010, 08:20 PM
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Second Lieutenant
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Join Date: Jan 2010
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armor of virtue
do armor of virtue helps against horror attacks if horrormarked?
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March 30th, 2010, 09:33 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: armor of virtue
Yes, though some of the nastier horrors have insta-kill attacks.
Make sure you don't have orders to 'attack' in the very first combat turn. You need to stay in the square you start in (buff, or just 'hold' or one turn), in order for the returning effect to attach to your unit.
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March 31st, 2010, 12:20 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
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Re: armor of virtue
I can't order cast attacking spells as well? Or I can spellcast?
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March 31st, 2010, 02:05 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: armor of virtue
Casting any spell is fine. Just as long as you don't move on the very first turn of battle, you'll be okay.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 31st, 2010, 09:21 AM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
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Re: armor of virtue
Sure wouldn't be my prefered method to defend against horrors. You have to get hit first and damaged which means more horror marking. If this is a very important unit without astral magic I'd be highly tempted to empower to S1 and put on a starshine cap and use returning instead. I mean by important your pretender for example.
It the unit has S1 or more, put on gear to get to S2, script returning and give it 2 pearls. Done.
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