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July 15th, 2010, 09:50 AM
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Corporal
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Join Date: Aug 2008
Location: France
Posts: 90
Thanks: 6
Thanked 17 Times in 6 Posts
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Modding national undead
Well, I'm back to modding (at last !), and I have a problem with undead...
No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?
In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?
Thanks for your help !!
__________________
It's better to be GoRed by a nature mage than gored by a boar...
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July 15th, 2010, 10:18 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Modding national undead
Simple answer: You can't. Non-standard national undead are "hardcoded" for the various nations which get them.
Long answer: You could "hijack" the nation # of an existing nation with national undead, and then substitute your national undead for the corresponding unit #s.
Quote:
Originally Posted by Nounours
Well, I'm back to modding (at last !), and I have a problem with undead...
No, not the classical rampaging zombie sort of problems, just a modding problem : how can I mod my national undead to be summoned by classical spells like Reanimation ?
In other terms, Jotunheim, for instance, reanimate Giant soulless or skeletons. I would like to do the same with my mod, but with my own national undead. And by the way, how do I mod my undead units to make them national undead ?
Thanks for your help !!
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__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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July 15th, 2010, 10:25 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Modding national undead
Edit: Already answered.
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July 18th, 2010, 11:45 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Thanked 103 Times in 42 Posts
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Re: Modding national undead
Quote:
Originally Posted by Nounours
Well, I'm back to modding (at last !)
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Very cool! Globu has done some work on your excellent mod nation Shangri La (more actively developed here maybe). We thought it was abandoned, but if you are back, yay!
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