.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2010, 04:49 PM

Hermit Hermit is offline
Corporal
 
Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
Hermit is on a distinguished road
Default Campaign Units without Smoke

I seem to recall this being an issue earlier, but I did a search and could not find any posts. My core units in a generated campaign do not get smoke ammo. Specifically my Sherman Flails. I purchased support units for the most recent battle, and those flails do have about 10 smoke rounds each, even the non-leader tanks. This is what I would expect from engineering units, but mine never have any. These units have NOT been upgraded since the campaign started. And yes, I'm using 5.0. Any thoughts?
Reply With Quote
  #2  
Old September 9th, 2010, 05:25 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Campaign Units without Smoke

Quote:
Originally Posted by Hermit View Post
I seem to recall this being an issue earlier, but I did a search and could not find any posts. My core units in a generated campaign do not get smoke ammo. Specifically my Sherman Flails. I purchased support units for the most recent battle, and those flails do have about 10 smoke rounds each, even the non-leader tanks. This is what I would expect from engineering units, but mine never have any. These units have NOT been upgraded since the campaign started. And yes, I'm using 5.0. Any thoughts?
Yes - core tank units not getting main gun smoke replenished is already on the TBI list.

Core infantry, sp arty, mortars, howiters etc do get recharged.

I just checked my ongoing Jordanian 67 LC - M48s nil smoke (S/D OK), grunts yes, mortars yes, SPA yes, off map btys yes, saladins nil smk (S/D OK).

Me, I had never noticed that myself since I never ever use main gun AFV smoke ammo !.

Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old September 9th, 2010, 05:56 PM

Hermit Hermit is offline
Corporal
 
Join Date: Dec 2009
Location: Austin, TX
Posts: 99
Thanks: 13
Thanked 2 Times in 2 Posts
Hermit is on a distinguished road
Default Re: Campaign Units without Smoke

I don't like using it either...means they are in the sh*t. One of my "support" Sherman Flails got caught in the open without much support by a T-34/85. The 76mm rounds the Flail has just bounce off it's armour, so hiding was the only option for the moment. I wasn't sure whether it had s/d's or not, and while checking I noticed it had smoke rounds. I knew from earlier battles that my Flails didn't, so that caught my eye. My other type core units ARE getting replenished, so I mis-spoke when I said "my core units" weren't getting any. Thanks for the feedback.

Last edited by Hermit; September 9th, 2010 at 06:03 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.