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November 28th, 2010, 01:51 PM
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Inuk, Land of Ice and Spirits
After looking through the mod forum I noticed there were a lot of custom nations based on other fictional lore (such as Warhammer or Lord of the Rings). However there didn't seem to be many based on various real-world mythologies in the way that KO and JK designed the original nations, so I decided I would try to use their approach. The mod uses Inuit shamanism, animism and mythology (such as the legend of the Fast Runner) with a few of my own twists and inspiration from other mythologies that share some of the same themes, such as Romani beliefs about vampires. The nation acts as a pseudo-predecessor to LA Atlantis.
The nation is still a WIP so right now I'm just posting for critique on sprites and to answer questions/field suggestions.
In-game description:
Inuk is a harsh land of ice inhabited by rugged humans. Their environment is a cruel one where villages can be wiped out in a single blizzard and deadly animals prowl the ice. But their greatest fear are the vengeful spirits of creatures that die but do not pass on, that possess tools and thirst for revenge on the living world. Their only hope is to observe the rituals, obey the taboos and trust in the powerful shamans who can communicate with and placate the vengeful Tuurngait spirits. Not all such forces are vengeful, however, and friendly Tuurngait can bring luck, heal sicknesses or even banish demons. The Inuk do not use heavy armour or weapons, but their shamans are magically powerful and they have a great variety of national summons.
Race: Human. Military: Very cheap. Skilled but poorly-equipped light infantry. Magic: Diverse. Primarily Water, Air, Nature and Blood. Versatile national summons. Priests: Average.
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Last edited by Duncan_Frost; November 28th, 2010 at 02:18 PM..
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November 28th, 2010, 07:41 PM
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National Security Advisor
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Re: Inuk, Land of Ice and Spirits
This looks very interesting! The theme sounds very cool - I'm definitely looking forward to seeing more.
The sprites have a nice dominionsy look to them. If I had to make a suggestion, I'd say that the flesh colour looks a bit pink. I'd recommend copying and pasting bits of flesh from some of KO's sprites to get the colour.
Also, a couple of things I'd suggest are very helpful in making sprites. Firstly, Bunsaber assembled spite dumps of all of KO's sprites, which I find absolutely invaluable. Second, he wrote a sprite-making tutorial which is interesting and can give a very good route to good sprites.
If you have any modding questions, either graphical or coding, do ask! There's lots of expertise here, and even more on the other forum.
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November 28th, 2010, 08:09 PM
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Second Lieutenant
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Re: Inuk, Land of Ice and Spirits
Needs more polar bears.
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November 29th, 2010, 04:28 AM
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Corporal
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Re: Inuk, Land of Ice and Spirits
Quote:
Originally Posted by llamabeast
Also, a couple of things I'd suggest are very helpful in making sprites. Firstly, Bunsaber assembled spite dumps of all of KO's sprites, which I find absolutely invaluable. Second, he wrote a sprite-making tutorial which is interesting and can give a very good route to good sprites.
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Thank you for the advice! I've already been following Burnsaber's tutorial, and all these sprites so far have been frankensteined from other units using the dumps you mentioned.
Quote:
If you have any modding questions, either graphical or coding, do ask! There's lots of expertise here, and even more on the other forum.
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Well, I do have one question...
Is is possible to use Blood Vengeance as an effect granted by a spell? Initially I was planning on having a recruitable BV troop, but then I realised how overpowered that would be (just place a small block in front of an army, watch as enemy archers annihilate themselves), so I've decided to go with using a battlefield spell instead.
Quote:
Originally Posted by Stavis_L
Needs more polar bears.
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I'm planning on adding Nanuk (or Nanook as it's spelt over here) as either a Pretender God or a unique summon, so fear not for polar bears!
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November 29th, 2010, 06:02 AM
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Re: Inuk, Land of Ice and Spirits
What it really needs are some killer penguins (even if they really don't fit all that well)
The mod looks pretty fun so far though, like the sprites, so keep up the good work!
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November 29th, 2010, 09:33 AM
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Second Lieutenant
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Re: Inuk, Land of Ice and Spirits
Quote:
Originally Posted by Duncan_Frost
Well, I do have one question...
Is is possible to use Blood Vengeance as an effect granted by a spell? Initially I was planning on having a recruitable BV troop, but then I realised how overpowered that would be (just place a small block in front of an army, watch as enemy archers annihilate themselves), so I've decided to go with using a battlefield spell instead.
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Urm...it's "normally" a spell effect. See:
http://dom3.servegame.com/wiki/Blood_Vengeance
If you're using DrP's excellent spell modding resource, it's effect number 744 in the "Really Raw Data" tab but not listed in the regular spell effects tab, so I assume that means that it's not easily accessible to add to spells created de novo. However, you might be able to copyspell it and modify whatever other effects you want on top of it.
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November 29th, 2010, 10:43 AM
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Corporal
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Re: Inuk, Land of Ice and Spirits
Quote:
Originally Posted by Stavis_L
Quote:
Originally Posted by Duncan_Frost
Well, I do have one question...
Is is possible to use Blood Vengeance as an effect granted by a spell? Initially I was planning on having a recruitable BV troop, but then I realised how overpowered that would be (just place a small block in front of an army, watch as enemy archers annihilate themselves), so I've decided to go with using a battlefield spell instead.
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Urm...it's "normally" a spell effect. See:
http://dom3.servegame.com/wiki/Blood_Vengeance
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Haha, I completely forgot there was a spell for it - I thought it was just an innate characteristic for things like Kurgi. Thanks for reminding me, this will definitely make things easier!
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November 29th, 2010, 06:21 PM
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Second Lieutenant
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Re: Inuk, Land of Ice and Spirits
I don't think Blood Vengeance would be impossible to balance, it all depends on what kind of unit you're going to put it on...
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November 29th, 2010, 11:11 PM
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Major General
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Re: Inuk, Land of Ice and Spirits
This looks really good .
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BLAH BLAH BLAH BLAH NEXT TURN.
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November 30th, 2010, 07:03 AM
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Corporal
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Re: Inuk, Land of Ice and Spirits
After some feedback from another forum I have made the following changes to the Angakkuq:
- Reduced MR and Precision to 11 from 16 and 14 respectively
- Removed recuperation
- Nerfed random picks to 100% AWND and 2x 25% AWND
I also reduced the Ilisitsok from B4 w/ 25% +B1 to B2 w/ 50% +B1.
I should have another unit done by tonight! Stay tuned
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