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March 23rd, 2011, 08:38 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Little Glitch about Helicopter Altitude
Sometime ago I opened MBT's first scenario (WinSMPBT Tutorial Scenario), and when I tried to cycle between the Apache's armor description (on the unit info screen) I noticed that the altitude descriptor was also changed, from being Landed, to Low-Altitude, to High-Altitude for each cycle of Armor descriptor. I don't think it's scenario specific, because I have also tried other scenarios; 15 (Panjishir Valley) & 46 (Amphibous Raid on N.Korea), and tried a battle generator, all with the same result.
Not that it's a big issue though (mind you), I just want to report this.
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March 23rd, 2011, 09:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Little Glitch about Helicopter Altitude
I created a random battle, as Greece.
I picked 2 Apaches and 2 Aegean Hawks.
I right clicked on each, they were on low, clicked on information and then back on the map.
I right clicked on them again to check the altitude and they were still on low.
Or are you talking about something else?
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That's it, keep dancing on the minefield!
Last edited by Wdll; March 23rd, 2011 at 09:10 AM..
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March 23rd, 2011, 10:03 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Little Glitch about Helicopter Altitude
Yeah, i had noticed that too, but since Helos don't have heat armor, i guess that's not a great issue...
Get a landed helo, click it's "steel armor" field to change it so it reads Heat armor, look at the altitude change buttons, and also at it's "moving" status... See it?
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Last edited by iCaMpWiThAWP; March 23rd, 2011 at 10:18 AM..
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March 23rd, 2011, 10:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
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Re: Little Glitch about Helicopter Altitude
You are correct and we will look into it. Tests revealed an intermittant quality to the "bug". If it's landed and does not have the MP to take off it will not and if it's at High altitude it will not change. Given few people would every check helo armour explains why it's taken years for anyone to notice
Don
Last edited by DRG; March 23rd, 2011 at 10:36 AM..
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March 23rd, 2011, 10:57 AM
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Second Lieutenant
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Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
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Re: Little Glitch about Helicopter Altitude
Yup, very welcome
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March 23rd, 2011, 11:04 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Little Glitch about Helicopter Altitude
ok, now I understood. Yes it happens to me too.
I didn't even know I could click on that, never thought about it lol.
__________________
That's it, keep dancing on the minefield!
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March 23rd, 2011, 11:41 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
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Re: Little Glitch about Helicopter Altitude
Code glitch found and corrected
Don
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