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  #1  
Old March 28th, 2011, 11:52 PM

cbreedon cbreedon is offline
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Default Helicopter Ammo reload

Hi I have a question regarding reloading helicopters ordinance.

I was playing the Soviets vs Mujaheddin in 1979. I had a firebase with 6 mortars around an ammo truck. I also had an Mi-24 with rockets. I was using my Mi-24 and ran out of ammo so I flew back to the ammo truck and landed on it. A couple of turns later, it was reloaded and I went back into the action and ran out of ammo again. I did the same thing but this time, they were not reloading my helicopter. During the entire game I was using the mortars.

Is there a reason that the helo wouldn't re-arm? Is the a limit on how many times a helo can reload or maybe is there some limit on the ammo in the truck?

Thanks
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  #2  
Old March 29th, 2011, 12:16 AM
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Default Re: Helicopter Ammo reload

No, there is NO limit to supplying. What you just experienced is a mere probability check, where some units would be resupplied while the others not for a given turn. Also, since the number of your mortar units sucking the ammo is quite numerous, there's a lower probability that your helo will resupply at a given turn.

That's why I think putting some ammo units in a certain PBeM settings is quite gamey
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  #3  
Old March 29th, 2011, 08:14 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Helicopter Ammo reload

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Originally Posted by RightDeve View Post
No, there is NO limit to supplying. What you just experienced is a mere probability check, where some units would be resupplied while the others not for a given turn. Also, since the number of your mortar units sucking the ammo is quite numerous, there's a lower probability that your helo will resupply at a given turn.

That's why I think putting some ammo units in a certain PBeM settings is quite gamey
Wheni play pbem we usually agree on no ammo containers, makes uber weapons too powerful
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  #4  
Old March 29th, 2011, 04:35 PM

whdonnelly whdonnelly is offline
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Default Re: Helicopter Ammo reload

There is a protocol that I have forgotten, but it is possible that a unit such as J1 or J2 won't reload until an adjacent unit with a higher letter is fully replenished.
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Old March 30th, 2011, 07:39 AM
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Default Re: Helicopter Ammo reload

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Originally Posted by whdonnelly View Post
There is a protocol that I have forgotten, but it is possible that a unit such as J1 or J2 won't reload until an adjacent unit with a higher letter is fully replenished.
Highest unit in database order - which can be different to letter, if some formation swapping and cross-attachments have been done.

Only the one unit is serviced - unlike the original games where you could park an infinite number of units around one ammo unit and all would get supply to an equal level.

I may well look into adding a negative test for either side of the equation firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.

Andy
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  #6  
Old March 30th, 2011, 05:37 PM
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Thumbs up Re: Helicopter Ammo reload

Andy,
I agree with that idea. That way you will have to use your ammo WISELY or run out of indirect fire support.
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Old March 30th, 2011, 07:44 PM
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Default Re: Helicopter Ammo reload

[/quote]

I may well look into adding a negative test for either side of the equation firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.

Andy[/quote]

But when arty fires when rearming they give their position away, so it will take away getting an hit on a ammo unit and blowing up everything adjacent to it as it's rearming them.
This is like finding a gold mine in pbem games
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Old March 30th, 2011, 10:46 PM
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Default Re: Helicopter Ammo reload

Quote:
Originally Posted by Mobhack View Post
I may well look into adding a negative test for either side of the equation firing as well (to stop folks banging away with arty and humping new shells into the racks at the same time). Load or fire - not both.

Andy
Well, I think the current supply mechanism (esp. for artillery) is quite, good... It simulates the status of "Stockpiled artillery", in which the artillery pieces have saved a good number of shells for later use, hence the "seemingly unlimited" number of rounds they possess in-game (without having to stop firing to "reload"; arty isn't like small arms in terms of reload mechanism, note)

Sure this rule should be discussed first prior to a PBeM game; and I DON'T think the application of which is realistic except for certain situations.
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Old March 31st, 2011, 03:05 AM
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Default Re: Helicopter Ammo reload

Haven't I said it depends on the pre-game agreement? It also depends on the battle circumstances; I have repeated that at least twice here. Well, you yourself just opened that can here I think. I am not against those who put ammo units on the battlefield, nor I am with those who chose to put. I myself had played PBeM with ammo units in; but that is of course from both part's agreement first, and that when the battle circumstances permit.

Putting ammo units on the battlefield can be either realistic, or, gamey. It depends.

No, there's NO such thing as two different games between PBeM and AI. The only thing different from those two is what we call "THE BRAIN". Gameplay etc they're still the same.
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  #10  
Old March 31st, 2011, 09:59 AM
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Fallout Re: Helicopter Ammo reload

Sorry, that came across wrong. In my long bas tic way simply meant to say I think the resupply system works as is in the game. Have had units fire while trying to resupply, however it's mostly been against targets threatening that unit vs targets of opportunity. When this occurs the supply process seems interrupted to a point where I've had to pull out that unit(s) to the rear and continue the resupply where issues of direct or indirect attack (Arty or Air.) won't further cause ammo use by it or have the resupply process interrupted due to fire suppression issues from the enemy. Didn't mean for it to be a referendum on to whether or not to use ammo resupply units that's personal perference. Using ammo resupply units in an AI game has it's own set of risks also besides the cost of your "resources".

Regards,
Pat
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