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  #1  
Old December 9th, 2001, 07:02 AM

gwichman gwichman is offline
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Default defending against mutiny\'s?

My enemy has an intel level of about 30k. I heave a measily 6k. I've got up to Intel 2 already but he just started using mutiny against my good ships. Every other turn he steals one. How do i stop this? and what are my chances of stopping it?
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  #2  
Old December 9th, 2001, 07:05 AM
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Default Re: defending against mutiny\'s?

Counter intel, but you're massively outgunned there. You could also send your ships to glass his intel worlds, thus stemming the tide.
Try and talk your neighbours into supporting you, too.
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Old December 9th, 2001, 07:12 AM

gwichman gwichman is offline
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Default Re: defending against mutiny\'s?

so i should increase my own intel then i take it.. which counter intel should i use? i have counter intel 1, 2, and 3.. 3 takes 6.1 years to complete. am i only protected when it "completes"? or is it just as good to do counter intel 1? i'm not really clear how counter intel works nor which one to go with
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Old December 9th, 2001, 07:26 AM
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MegaTrain MegaTrain is offline
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Default Re: defending against mutiny\'s?

Counter intel only works while it is in PROGRESS, not once it gets finished. So if you haven't started one, START IT NOW. It's only when its FINISHED that it doesn't do any more good. When the first one finishes, start another.

I would assume just start on the highest level of counter-intel you have, and keep building more intelligence centers to increase your intel points.

I couldn't tell you exactly how counter-intel works, or what's the difference between counter-intel 1, 2 and 3, or how many of what level of enemy projects it will defend you against (I don't know if anybody's figured it out yet ), but that's your best shot.

Also, if you have (or create) a partnership treaty with an ally, they will share a portion of their intel points in addition to sharing research and resources.

Good luck, and I also like the idea of waltzing into their systems to blow them away for stealing your ships!

[ 09 December 2001: Message edited by: MegaTrain ]

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Old December 9th, 2001, 07:36 AM
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Default Re: defending against mutiny\'s?

quote:
Counter intel only works while it is in PROGRESS, not once it gets finished. So if you haven't started one, START IT NOW. It's only when its FINISHED that it doesn't do any more good. When the first one finishes, start another.
Better yet, when it is one turn from completion, move it to the bottom of the queue, and DONT complete it. It will remain there and protect you.

PS: It will appear that your counter-intel is not being worked on: this is because the points you add each turn are being drained off to defend your empire. Unless you have a higher intel output, your counter-intel projects will remain pegged at zero, and block some fraction of the incoming projects.
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Old December 9th, 2001, 07:52 AM

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Default Re: defending against mutiny\'s?

quote:
I couldn't tell you exactly how counter-intel works, or what's the difference between counter-intel 1, 2 and 3, or how many of what level of enemy projects it will defend you against


As far as I can tell, the difference is the higher-level counter intelligence stores more points, allowing you to keep to running longer and defend against high-value ops like PPP.

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