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Old December 20th, 2001, 02:01 AM

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Default Automated games

Is there a way to run a totally automated game (no human players)? I envision AI competitions...

On a related note, is there a "trace" function to see the parsed file each turn, it would make tweaking of AI files much easier.
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Old December 20th, 2001, 02:25 AM
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Default Re: Automated games

The closest you can get is to turn on all the ministers and just hit end turn. Let them do everything.
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Old December 20th, 2001, 02:27 AM

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Default Re: Automated games

Yeah, but I cannot really ask my server to press "continue", plus it's much slower if it has to handle the UI.
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Old December 20th, 2001, 02:30 AM
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Default Re: Automated games

Sorry then, that is the only way I know of to run a game with somewhat no human players.
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Old December 20th, 2001, 02:32 AM
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Default Re: Automated games

someone did an AI tourney a while back.

you can run an AI only game (if you cant create a game with all AI players, then you can turn a human player over to the computer after the game starts). You can disable all Messages in your options menu, so you can just sleep on the F12 key for a while and let the turns fly.

You can also run the game from the command line (which is basically how the PBW server works) so you can make a little batch file or script to process the turns.

finally, when you first create the game, you can configure it to create a backup save file after every 1 or 5 or 10 turns or something like that. that way, you can run 300 turns, and then end up with 60 files or so to evaluate how the AI was performing.
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Old December 20th, 2001, 02:52 AM

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Default Re: Automated games

Where is the documentation about the command-line parameters?
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